Optimal Route to Victory

Type Equipment
Rarity 5★
Max Level 40
Enhancer Cost 2000
Enhancer EXP 20000
Vision Clear Reward
Limit Break Relief
or
Memento Group
Basic Information
Description
A perfect winning strategy is devised from careful information gathering, analysis, and precise deduction.

"I'll eliminate all risks beforehand. Behold! My optimal route to victory!"

Everything is going perfectly: the plan, our roles, that worried look on Grau's face.
Even if some new twist arises, she still always shows us a single shining path to victory! (Thoughts of the Disruptors)
Leader Skill
Optimal Route to Victory
Raises HP by 50%, Pierce ATK Power by 30%, Hit Rate by 10%, Strong vs Greed by 40%, and Strong vs Sloth by 20% for the Memento group "FgG"
Target Buff (SelfSide) (CardLsSkill)
Stats
Type Min Max
HP +50%
Pierce ATK Power +30
Hit Rate +10
Strong vs Greed +40
Strong vs Sloth +20
Stats
Type Level 1 Level 30 Level 40
HP +30 +67 +80
Level HP
1 +30
2 +31
3 +32
4 +33
5 +35
6 +36
7 +37
8 +38
9 +40
10 +41
11 +42
12 +44
13 +45
14 +46
15 +47
16 +49
17 +50
18 +51
19 +53
20 +54
21 +55
22 +56
23 +58
24 +59
25 +60
26 +62
27 +63
28 +64
29 +65
30 +67
31 +68
32 +69
33 +70
34 +72
35 +73
36 +74
37 +76
38 +77
39 +78
40 +80
Killers' Nightfall
Type Level 1 Level 30 Level 40
Healing +4 +9 +12
Dark Res +2 +6 +8
Level Healing Dark Res
1 +4 +2
2 +4 +2
3 +4 +2
4 +4 +2
5 +4 +2
6 +5 +2
7 +5 +2
8 +5 +3
9 +5 +3
10 +5 +3
11 +6 +3
12 +6 +3
13 +6 +3
14 +6 +3
15 +6 +4
16 +7 +4
17 +7 +4
18 +7 +4
19 +7 +4
20 +7 +4
21 +8 +5
22 +8 +5
23 +8 +5
24 +8 +5
25 +8 +5
26 +9 +5
27 +9 +5
28 +9 +6
29 +9 +6
30 +9 +6
31 +10 +6
32 +10 +6
33 +10 +6
34 +10 +6
35 +10 +7
36 +11 +7
37 +11 +7
38 +11 +7
39 +11 +7
40 +12 +8
Limit Break
Type
Healing +1 +2 +4 +5 +7
Dark Res +1 +2 +3 +4 +5
Light of Wisdom
Type Level 1 Level 30 Level 40
HP +100 +323 +400
PATK +20 +49 +60
Jewels Spent Rate -3 -9 -10
Level HP PATK Jewels Spent Rate
1 +100 +20 -3
2 +107 +21 -4
3 +115 +22 -4
4 +123 +23 -4
5 +130 +24 -4
6 +138 +25 -4
7 +146 +26 -5
8 +153 +27 -5
9 +161 +28 -5
10 +169 +29 -5
11 +176 +30 -5
12 +184 +31 -5
13 +192 +32 -6
14 +199 +33 -6
15 +207 +34 -6
16 +215 +35 -6
17 +223 +36 -6
18 +230 +37 -7
19 +238 +38 -7
20 +246 +39 -7
21 +253 +40 -7
22 +261 +41 -7
23 +269 +42 -7
24 +276 +43 -8
25 +284 +44 -8
26 +292 +45 -8
27 +299 +46 -8
28 +307 +47 -8
29 +315 +48 -9
30 +323 +49 -9
31 +330 +50 -9
32 +338 +51 -9
33 +346 +52 -9
34 +353 +53 -9
35 +361 +54 -10
36 +369 +55 -10
37 +376 +56 -10
38 +384 +57 -10
39 +392 +58 -10
40 +400 +60 -10
Limit Break
Type
HP +48 +96 +144 +192 +240
PATK +6 +13 +21 +28 +36
Jewels Spent Rate -1 -3 -4 -5 -6
Max Limit Break
Type
Light +10
Unit Group (Trigger + Buff)
Vision Ability
Consumes own HP to deal 4-hit Light Missile ATK to enemies within area & disables Reactions to this ATK & greatly reduces Jewels Spent for 1 turn [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Combo Damage Rate 26%
Combo Hits 4
Type Min Max
Attack 160%
ATK Scaling
1.4 * PATK
Charges:
3
0
Height:
2
HP Cost:
25%
Range
Area
Hide Self Buff
Self Buff
Duration (ActionEnd) 2
Stats
Type Min Max
Jewels Spent Rate -70
Unit and Job Restriction
Consumes own HP to deal 4-hit Light Missile ATK to enemies within area & disables Reactions to this ATK & greatly reduces Jewels Spent for 1 turn [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Combo Damage Rate 26%
Combo Hits 4
Type Min Max
Attack 100% 123%
ATK Scaling
1.4 * PATK
Charges:
2
0
Height:
2
HP Cost:
25%
Range
Area
Hide Self Buff
Self Buff
Duration (ActionEnd) 2
Stats
Type Min Max
Jewels Spent Rate -70
Unit and Job Restriction
Raises AGI after appearing on map.
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
AGI +10
Unit Restriction
Revealed after Limit Reached. Raises AGI after appearing on map.
Unit Restriction