AlchemistCodeDB is a database for The Alchemist Code.

The Alchemist Code Skills (Global)

Name Type ATK Type DMG Type
Rainbow Hourglass Item - -
Raindrops - Ala Skill - Magical
Rainy Nocturne Skill - -
Rainy Nocturne Skill - -
Raise All Stats! Skill - -
Raise Cast Time Skill - -
Raise Cast Time Skill - -
Raise Evasion Rate Reaction - -
Raise Team Healing While LS Lives Passive - -
Raise Thunder Attributes! Skill - -
Raise Type ATK Power on ATK Passive - -
Raises AGI Reaction - -
Raises AGI for three turns Reaction - -
Raises ATK for three turns Reaction - -
Raises All ATK of DanMachi units (Permanent) Passive - -
Raises All DEF/All Elemental Res (Enemy LS) Passive - -
Raises All DEF/All Elemental Res (Enemy LS) Passive - -
Raises All DEF/All Elemental Res (Enemy LS) Passive - -
Raises All DEF/All Elemental Res (Enemy LS) Passive - -
Raises All DEF/All Elemental Res (Enemy LS) Passive - -
Raises All Elemental Res Passive - -
Raises All Elemental Res [Permanent] Skill - -
Raises All Elemental Res except for Dark [1~999] Passive - -
Raises All Elemental Res except for Dark [1~999] Passive - -
Raises All Elemental Res except for Fire [1~999] Passive - -
Raises All Elemental Res except for Fire [1~999] Passive - -
Raises All Elemental Res except for Fire/Dark [1~999] Passive - -
Raises All Elemental Res except for Light [1~999] Passive - -
Raises All Elemental Res except for Light [1~999] Passive - -
Raises All Elemental Res except for Thunder [1~999] Passive - -
Raises All Elemental Res except for Thunder [1~999] Passive - -
Raises All Elemental Res except for Thunder/Light [1~999] Passive - -
Raises All Elemental Res except for Water [1~999] Passive - -
Raises All Elemental Res except for Water [1~999] Passive - -
Raises All Elemental Res except for Wind [1~999] Passive - -
Raises All Elemental Res except for Wind [1~999] Passive - -
Raises All Elemental Res for AJ7000 Passive - -
Raises All Res Types Passive - -
Raises All Res except Slash for one turn (Stackable up to 10x) Reaction - -
Raises All Res except Slash for one turn (Stackable up to 10x) Reaction - -
Raises All Res except for Magic Passive - -
Raises All Res except for Slash Passive - -
Raises All Res except for Slash Passive - -
Raises All Res except for Slash (Cannot be removed) Skill - -
Raises All Res except for Strike Passive - -
Raises CRIT Rate & Jewel Recovery [Range: 2, Minimum Range 2] Reaction - -
Raises CRIT Rate/Critical Dmg for all attacks aimed at self (Permanent) Reaction - -
Raises CT & recovers Jewels Reaction - -
Raises Counter Power/MDEF [2x Stackable] Permanent Reaction - -
Raises Counter Power/PDEF [2x Stackable] Permanent Reaction - -