Basic Information
Type Hard
Level 85
AP Cost 32
Entry Count 3
Player EXP 32
Unit EXP 920
Zeni 7200
Protagonist
Flags IsAutoRepeatQuest
Prerequisite Quests
Get Through the Hills

[Hard] Ch 2: Ep 2 [3-2] Get Through the Hills

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8
0 6 6 4 4 3 2 [P2]
0
[P3]
0
[P4]
0
1 6 6 [J3]
5
5 5 2 0 [P5]
0
[P1]
0
2 6 [E6]
6
6 6 5 2 1 1 1
3 7 7 8 6 5 2 [J5]
1
1 1
4 8 8 9 6 [T1]
4
4 1 1 1
5 8 8 [E4]
9
7 7 4 1 1 1
6 8 8 9 7 [E7]
7
4 [J2]
1
1 [E1]
1
7 7 7 8 7 7 4 2 [E2]
2
1
8 7 [J4]
7
8 [J1]
5
5 [E3]
5
3 [E5]
3
3
9 7 7 8 5 7 5 4 4 4
10 6 6 6 5 5 5 4 4 4
11 6 6 6 5 5 5 4 4 4
Enemies
UID SID Unit Level Type Move Jump
E1 -
76 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
561 289 245 126 107 243 81 181 188 116 (25%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Skills
Name Rank Type Effect
Attack (ARM) 1/1 Attack
Rock Toss 11/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 11/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 11/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Battle Preparation 19/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 19/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 19/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
E2 -
76 Machine 2 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
315 138 111 341 237 125 90 212 224 168 (100%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+36
Skills
Name Rank Type Effect
Attack (WIZ) 1/1 Attack
Fire Bolt 15/20 Skill Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Ice Bolt 15/20 Skill Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Aero Bolt 15/20 Skill Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Lightning Bolt 15/20 Skill Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Poison Haze 15/20 Skill Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2]
Counter Magic+1 11/20 Reaction After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2]
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
E3 -
76 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
339 143 115 314 206 129 99 183 260 165 (100%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+32
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Cure 17/20 Skill Recovers HP of ally unit [Range: 4, Height Range: 2]
Regeneration 17/20 Skill Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 2, Height Range: 2]
Rest 17/20 Skill Removes Death Sentence status from ally unit [Range: 4, Height Range: 1]
Heal 17/20 Skill Recovers HP of ally units in target area [Range: 2, Area: Cross (3), Height Range: 2]
Mega Regen 17/20 Skill Casts Auto Heal on ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Healing Embrace 19/20 Skill Recovers HP of ally units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Holy Bolt 19/20 Skill Light Mag ATK to units within target area [Range: 2, Area: Cross (3), Height Range: 2]
Seraphic Gate 19/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 4, Height Range: 4]
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
E4 -
76 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
339 143 115 314 206 129 99 183 260 165 (100%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+32
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Cure 19/20 Skill Recovers HP of ally unit [Range: 4, Height Range: 2]
Regeneration 19/20 Skill Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 2, Height Range: 2]
Rest 19/20 Skill Removes Death Sentence status from ally unit [Range: 4, Height Range: 1]
Heal 19/20 Skill Recovers HP of ally units in target area [Range: 2, Area: Cross (3), Height Range: 2]
Mega Regen 19/20 Skill Casts Auto Heal on ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Healing Embrace 19/20 Skill Recovers HP of ally units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Holy Bolt 19/20 Skill Light Mag ATK to units within target area [Range: 2, Area: Cross (3), Height Range: 2]
Seraphic Gate 19/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 4, Height Range: 4]
Magic Barrier+1 1/20 Reaction Change of reducing Mag Dmg
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
E5 S1
76 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1254 328 300 152 169 275 81 188 188 460 (25%) 32
Status Res
90 - 90 999 999 999 - 999
999 999 999 999 999 - 90 60
Skills
Name Rank Type Effect
[Normal ATK] AJ3000 1/1 Attack AJ3000 (Enemy Unit)
Slash Counter 10/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
Death Mow+ 18/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Spinslash+ 18/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Cross Blade 18/20 Skill Inflicts Phys Dmg on units within target area [Range: 2, Area: Line (2), Height Range: 1]
E6 -
76 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
453 318 185 107 92 225 97 226 272 130 (25%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 15/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 15/20 Skill Raises own Hit Rate for two turns
Bullet Shot 15/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 18/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 18/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 18/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 18/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 1/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
E7 -
76 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
453 318 185 107 92 225 97 226 272 130 (25%) 23
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 19/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 19/20 Skill Raises own Hit Rate for two turns
Bullet Shot 19/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 15/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 15/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 15/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 15/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 1/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
△[Stop Res] +50~80% 1/30 Passive Stop Res +50-80%
Quest Missions
Kill all foes

Reward: Forbidden Apple

No deaths

Reward: Skip Ticket

Max 3 items used

Reward: Gold Ingot

Drops
Drops