E1 |
- |
|
Battle Soldierbot |
70 |
Machine |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
658 |
344 |
260 |
122 |
84 |
233 |
78 |
203 |
147 |
109 (25%) |
17 |
Status Res
|
|
|
|
|
|
|
|
10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
- |
- |
- |
- |
- |
- |
- |
- |
Other Stats
Jewels Obtained |
|
|
|
|
|
+32 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Light Bringer |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2] |
Lion Heart |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2] |
Holy Knight Stance+2 |
20/20 |
Reaction |
Chance of defending when receiving Dmg |
|
E2 |
- |
|
Battle Soldierbot |
70 |
Machine |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
658 |
344 |
260 |
122 |
84 |
233 |
78 |
203 |
147 |
109 (25%) |
17 |
Status Res
|
|
|
|
|
|
|
|
10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
- |
- |
- |
- |
- |
- |
- |
- |
Other Stats
Jewels Obtained |
|
|
|
|
|
+32 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Light Bringer |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2] |
Lion Heart |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2] |
Holy Knight Stance+2 |
20/20 |
Reaction |
Chance of defending when receiving Dmg |
|
E3 |
- |
|
Mafia |
70 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
1048 |
288 |
166 |
103 |
84 |
249 |
98 |
232 |
270 |
182 (25%) |
17 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+1 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
E4 |
- |
|
Mafia |
70 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
1048 |
288 |
166 |
103 |
84 |
249 |
98 |
232 |
270 |
182 (25%) |
17 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+1 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
E5 |
- |
|
Battle Soldierbot |
70 |
Machine |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
704 |
355 |
261 |
122 |
84 |
233 |
78 |
206 |
147 |
109 (25%) |
17 |
Status Res
|
|
|
|
|
|
|
|
10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
- |
- |
- |
- |
- |
- |
- |
- |
Other Stats
Jewels Obtained |
|
|
|
|
|
+32 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Light Bringer |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2] |
Lion Heart |
20/20 |
Skill |
Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2] |
Holy Knight Stance+2 |
20/20 |
Reaction |
Chance of defending when receiving Dmg |
|
E6 |
- |
|
Mafia |
70 |
Human, Male |
5 |
5 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
493 |
269 |
194 |
120 |
87 |
286 |
108 |
191 |
147 |
182 (25%) |
17 |
Other Stats
Jewels Obtained |
|
|
|
|
|
+68 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
20/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
20/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
20/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
20/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
20/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
20/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
20/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
20/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Charming Dagger |
20/20 |
Skill |
Inflicts Charm on enemy unit [Range: 1, Height Range: 1] |
Quick Action |
20/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E7 |
- |
|
Mafia |
70 |
Human, Male |
5 |
5 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
493 |
269 |
194 |
120 |
87 |
286 |
108 |
191 |
147 |
182 (25%) |
17 |
Other Stats
Jewels Obtained |
|
|
|
|
|
+68 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
20/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
20/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
20/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
20/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
20/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
20/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
20/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
20/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Charming Dagger |
20/20 |
Skill |
Inflicts Charm on enemy unit [Range: 1, Height Range: 1] |
Quick Action |
20/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E8 |
- |
|
Retro Guard Droid |
70 |
Machine, Sloth |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
1328 |
363 |
315 |
129 |
137 |
251 |
78 |
210 |
149 |
433 (25%) |
17 |
Status Res
|
|
|
|
|
|
|
|
30 |
- |
30 |
30 |
30 |
50 |
- |
30 |
|
|
|
|
|
|
|
|
30 |
30 |
30 |
30 |
30 |
- |
30 |
30 |
Other Stats
Debuff Res |
Jewels Obtained |
|
|
|
|
+30 |
+32 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
[Normal ATK] AJ2000 |
1/1 |
Attack |
AJ2000 (Enemy Unit) |
Holy Knight Stance+2 |
20/20 |
Reaction |
Chance of defending when receiving Dmg |
Death Mow |
20/20 |
Skill |
Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Spinslash |
20/20 |
Skill |
Inflicts Phys Dmg on units within area around self [Area: 1, Height Range: 1] |
Compressed Shot |
20/20 |
Skill |
Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited] |
|