Attack (GUN) |
1/1 |
Attack |
|
Leg Shot |
9/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
9/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
9/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
9/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
Charged Shot |
9/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
9/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
9/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Counter Shot |
9/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |