AlchemistCodeDB is a database for The Alchemist Code.
[Wandering Swordsman] CRIT +16, PATK +8, AGI +3, HP +24, LUCK +6, Jewels +10
[Noble Emissary] PATK+25, HP+40, AGI+5, DEX+20, CRIT+15
[Noble Judicator] HP +45, PATK +30, AGI +3, DEX +25, Thunder Res +2, Stun Res +8, Silence Res +8, Charm Res +20
[Noble Judicator] HP +20, MDEF +10, AGI +5, DEX +25, Fire Res +2, Thunder Res +1, Water Res +1, Slow Res +8
[Noble Judicator] PATK +28, PDEF +25, DEX +15, Wind Res +2, Poison Res +8, Sleep Res +8, Petrify Res +8, Paralyze Res + 8
[Noble Judicator] HP +25, PATK +30, AGI +5, DEX +15, CRIT +25, Daze Res +8, Bind Res +8, Death Sentence Res +8
[Noble Judicator] HP +20, PATK +20, PDEF +20, AGI +3, DEX +20, LUCK +10, CRIT +15, Jewels Obtained +7
[Noble Judicator] HP +25, PDEF +15, MDEF +10, Charm Res +15, Rage Res +8, Berserk Res +8, Sleep Res +8, Paralyze Res + 8
[Divine Speaker] HP+30, PDEF+20, MATK+16, MDEF+6, Max Jewels+10, Stop Res +10, Silence Res +10
[Alchemia Specialist] HP +60, MATK +60, MDEF +20, AGI +2, Fire Res +1, Thunder Res +1, Bind Res +8
[Alchemia Specialist] HP +30, MATK +40, CRIT +16, LUCK +18, Stop Res +16, Sleep Res +8, Paralyze Res +8
[Alchemia Specialist] HP +24, PDEF +10, MDEF +10, Jewels Obtained +4, Poison Res +8, Daze Res +8, Petrify Res +8
[Alchemia Specialist] HP +40, MDEF +20, Max Jewels +12, Stun Res +8, Berserk Res +8, Charm Res +8, Silence Res +8
[Alchemia Specialist] PDEF +16, MDEF +16, LUCK +20, Max Jewels +10, Light Res +1, Dark Res +2, Slow Res +8
[Alchemia Virtuoso] HP +48, MDEF +45, LUCK +24, AGI +5, CRIT +28, Max Jewels +20, Dark Res +3
[Alchemia Specialist] HP +24, DEX +30, AGI +8, Water Res +1, Wind Res +1, Rage Res +8, Death Sentence Res + 8
[Shadow Broker-Only Equipment] CRIT +18, PATK +10, DEX +20, AGI +5, LUCK +8, Water Res +2, Wind Res + 2, Paralyze Res +8, Daze Res +8, Sleep Res +8, Blind Res +8
[Vivacious Socialite] HP +54, PATK +28, DEX +12, Water Res +3, Stun Res +7, Silence Res +14, Poison Res +7
[Vivacious Socialite] HP +40, PATK +32, DEX +16, AGI +, CRIT +12, Fire Res +1
[Vivacious Socialite] PDEF +15, MDEF +15, Dark Res +1, Petrify Res +7, Stop Res +7
[Vivacious Socialite] HP +42, PATK +24, DEX +20, Thunder Res +1, Wind Res +1
[Vivacious Socialite] PATK +30, DEX +20, AGI +6, LUCK +12, Blind Res +7
[Vivacious Socialite] HP +32, PATK +40, Light Res +1, Sleep Res +7, Daze Res +7
[Prodigious Savant] HP +25, MATK +25, MDEF +25, Hit Rate +10, Max Jewels +10, Dark Res +5
[Alchemia Virtuoso] HP +60, MATK +66, MDEF +36, Hit +6, Fire Res +1, Petrify Res +8, Sleep Res +8, Silence Res +8
[Alchemia Virtuoso] HP +60, MATK +45, PATK +22, DEX +20, Wind Res +1, Water Res +1, Blind Res +7
[Alchemia Virtuoso] MDEF +36, PDEF +24, LUCK +26, Light Res +1, Petrify Res +7, Charm Res +7
[Alchemia Virtuoso] HP +48, MATK +24, AGI +4, CRIT +24, DEX +30, Max Jewels +20, Water Res +1
[Alchemia Virtuoso] Max Jewels +16, Stun Res +7, Paralyze Res +7, Sleep Res +7, Petrify Res +7, Charm Res +7
[Noble Vanguard-Only Equipment] HP +35, PATK +30, PDEF +16, Max Jewels +10, Water Res +2, Charm Res +8, Sleep Res+8, Slow Res+8
[Noble Scion] Max HP +65, PATK +35, MATK +30, AGI +6, Light Res +2, Petrify Res +14, Silence Res +14, Stop Res +14, Jewels Obtained +5, Max Jewels +15
[Noble Dynast] HP +60, MATK +15, MDEF +9, Light Res +2, Bind Res +14, Death Sentence Res +14, Stop Res +8
[Noble Dynast] HP +30, PATK +35, MATK +32, DEX +15, CRIT +10, Water Res +1
[Noble Dynast] MATK +28, PDEF +9, Fire Res +1, Daze Res +8, Silence Res +8
[Noble Dynast] HP +35, PATK +30, MATK +20, Wind Res +1, Petrify Res +8
[Noble Dynast] PATK +10, MATK +24, AGI +8, Thunder Res +1, Slow Res +8
[Noble Dynast] HP+ 32, PATK +40, MATK +28, Dark Res +2, Blind Res +8
[Artificer] Max HP +40, PATK +26, PDEF +10, DEX +30, AGI +4, Jewels Obtained +2, Dark Res +1, Paralyze Res +8, Blind Res +8, Delay Res +8, Missile ATK Power +5
[State Artificer] HP +48, PATK +22, MDEF +22, DEX +18, AGI +6, LUCK +18, Fire Res +2, Delay Res +18
[State Artificer] HP +38, PATK +30, DEX +32, AGI +3, Missile ATK Power +5, Jewels Obtained +5, Dark Res +5, Sleep Res +5
[State Artificer] HP +28, PATK +28, MDEF +26, AGI +3, LUCK +22, Wind Res +2, Blind Res +8, Petrify Res +8
[State Artificer] HP +28, PATK +28, PDEF +18, DEX +28, LUCK +22, Initial Jewels +6, Poison Res +8, Silence Res +8, Slow Res +8
[State Artificer] PATK +22, MDEF + 22, DEX + 18, AGI + 3, LUCK +18, Blind Res +8, Sleep Res +8, Paralyze Res +8
[State Artificer] HP +38, PDEF +18, DEX +24, AGI +5, Initial Jewels +4, Water Res +2, Paralyze Res +8. Stun Res +8
[Child of the Woods] Max HP +60, PATK +20, AGI +4, CRIT +24, Thunder Res +1, Paralyze Res +8, Charm Res +8, Sleep Res +8, Slow Res +8
[Free Spirited Child] HP +40, PATK +25, AGI +3, DEX +30, Fire Res +1, Bind Res +8, Daze Res +8, Stop Res +8
[Free Spirited Child] HP +32, PATK +35, DEX +15, AGI +2, Water Res +1, Dark Res + 1, Poison Res +8
[Free Spirited Child] HP +30, PDEF +9, LUCK +10, Light Res +1, Death Sentence Res +8, Sleep Res +8, Petrify Res +8, Paralyze Res +8
[Free Spirited Child] PDEF +20, MDEF +20, CRIT +12, Wind Res +1, Silence Res +8, Charm Res +8, Stun Res +8, Bind Res +6
[Free Spirited Child] HP +30, PATK +10, PDEF +15, DEX +15, Hit Rate +5, Jewels Obtained +10, Thunder Res +1, Slow Res +8