AlchemistCodeDB is a database for The Alchemist Code.
[Sniper [Magnum]-Only Equipment] CRIT +20, AGI +3, DEX +12, PATK +12, Blind Res +5, Paralyze Res +8, Daze Res +8, Bind Res +8
Collect 5 of these to create: Magnifying Glass Diagram
Required in order to create: Magnifying Glass
DEX +9, LUCK +9, HP +16
Collect 80 of these to create: Magical Timepiece Diagram
Required in order to create: Magical Timepiece
[Judith/Mechspert-Only Equipment] Max HP +36, PDEF +24, MATK +28, CRIT +12, LUCK +24, Sleep Res +8, Stop Res +8
Collect 80 of these to create: Magical Tea Set Diagram
Required in order to create: Magical Tea Set
[Ravina/Ice Flower Magic Gunner-Only Equipment] MATK +28, MDEF +24, LUCK +22, Water Res +2, Sleep Res +8, Silence Res +8, Rage Res +18
Collect 80 of these to create: Magical Probe Antie Diagram
Required in order to create: Magical Probe Antie
[Kaya/Crimson Dragon-Only Equipment] MATK +30, MDEF +12, AGI +3, Max HP +36, PDEF +20, Wind Res +2, Dark Res +2, Petrify Res +8, Stop Res +12, Silence Res +14
Collect 20 of these to create: Magical Notebook
[Lisbeth/Snow Witch-Only Equipment] MATK +12, MDEF +12, DEX +6, Water Res +1, Wind Res +1, Thunder Res +1, Poison Res +8, Paralyze Res +8, Sleep Res +8
Collect 80 of these to create: Magical Machinery Ohm
Collect 60 of these to create: Magical Lamp Diagram
Required in order to create: Magical Lamp
[Dancer-Only Equipment] PATK +16, MDEF +10, CRIT +9, AGI +2, LUCK +6, Charm Res +5, Paralyze Res +8, Daze Res +8, Bind Res +8
Collect 80 of these to create: Magical Engineering Encyclopedia Diagram
Required in order to create: Magical Engineering Encyclopedia
[Sol/Truthmaster-Only Job Equipment] PATK +50, MATK +24, Stun Res +7, Paralyze Res +7, Sleep Res +7, Petrify Res +7
Collect 80 of these to create: Magical Boots Diagram
Required in order to create: Magical Boots
[Ryui/Engineering Operator-Only Equipment] Max HP +60, PDEF +28, MATK +36, MDEF +28, DEX +48, AGI +4, Light Res +2, Petrify Res +8, Stop Res +8, Silence Res +8
Collect 60 of these to create: Magic Wheel
[Caris/Excelsior Sniper-Only Equipment] PATK +21, AGI +6, Jewels Obtained + 7, Sleep Res +7, Stun Res +7
This set contains equipment required for magical attack jobs from Lv. 1-8. Also includes a Skip Ticket.
Required in order to change to the "Magic Swordsman [Sylphide]" job type
Required in order to change to the "Magic Swordsman [Pegasus]" job type
Required in order to change to the "Magic Swordsman [Ixion]" job type
Required in order to change to the "Magic Swordsman [Fenrir]" job type
This set contains three tokens needed in order to unlock Magic Swordsman [Efreet] job.
Required in order to change to the "Magic Swordsman [Efreet]" job type
Required in order to change to the "Magic Swordsman [Chimera]" job type
This set contains all six of the tokens needed in order to unlock the Magic Swordsman job.
Required in order to change to the "Magic Swordsman" job type
This set contains equipment required for the job Magic Swordsman.
This set contains all the items required for Magic Swordsman units from Job Lv. 1-3.<br>(Applicable jobs: Magic Swordsman.)
Jewels +20, LUCK +16, AGI +3, Light Res +1, Blind Res +7
An item to be used at the Magic Stone Exchange Shop
MATK +9, PATK +9, DEX +6
Collect 777 of these to create: Magic Soulcards
Collect 80 of these to create: Magic Skirt Diagram
Required in order to create: Magic Skirt
[Rahu/Genie of the Lamp-Only Equipment] HP +30, PDEF +12, DEX +9, Wind Res +2, Charm Res +7
Collect 80 of these to create: Magic Shell Freikugel
Collect 80 of these to create: Magic School Uniform
Required in order to create: Magic School Uniform
[Noah/Magical Honor Student-Only] HP +34, PDEF +8, MDEF +24, DEX +16, CRIT +12, Charm Res +16, Water Res +1