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The Alchemist Code Skills (Global)
Filter Skills
Type
Additional
Attack
Item
Passive
Reaction
Skill
ATK Type
Jump
Magic
Missile
Pierce
Slash
Special
Strike
DMG Type
None
Magical
Physical
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Filters
Clear Filters
Name
Type
ATK Type
DMG Type
Allie Battle Trance
Skill
Strike
Physical
Alliance Without a Future
Passive
-
-
Alleged Vampire
Passive
-
-
All-Status Protection [Permanent]
Skill
-
-
All-Out Mode
Passive
-
-
All-Natural Talent
Passive
-
-
All-Mending Poem
Skill
-
-
All-Healing Poem
Skill
-
-
All-Healing Poem
Skill
-
-
All-Encompassing Embrace
Skill
-
-
All in My Grasp
Passive
-
-
All for One
Skill
-
-
All but Pierce/Missile/JUMP Res
Passive
-
-
All but Pierce/Mag ATK Res [Permanent]
Passive
-
-
All but Pierce/JUMP Res +1-100
Passive
-
-
All but Pierce/JUMP Res +1-100
Passive
-
-
All but Pierce/JUMP Res +1-100
Passive
-
-
All but Pierce/JUMP Res +1-100
Passive
-
-
All but Missile ATK Res [Permanent]
Passive
-
-
All but Missile ATK Res [Permanent]
Passive
-
-
All Status Res [Poison/Paralyze/Stun/Sleep/Charm/Petrify/Blind/Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stun] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stop] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Sleep] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Poison] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Poison/Blind] 1-200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Petrify] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Paralyze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Infect] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Delay] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Death Sentence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Daze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Charm] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Blind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Bind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Berserk] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Bind/Daze/Infect/Death Sentence/Berserk/Stop/Delay/Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Stat (except AGI) Debuff Res 1~100
Passive
-
-
All Stages Complete
Skill
-
-
All Shield [1x]
Skill
-
-
All Res except for Strike
Passive
-
-
All Res except for Strike
Passive
-
-
All Res except for Slash
Passive
-
-
All Res except for Slash
Passive
-
-
All Res except for Pierce
Passive
-
-
All Res except for Pierce
Passive
-
-
All Res except for Missile
Passive
-
-
All Res except for Missile
Passive
-
-
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