AlchemistCodeDB is a database for The Alchemist Code.

The Alchemist Code Skills (Global)

Name Type ATK Type DMG Type
Hard Defend Enhance (HP PDEF MDEF +20) Passive - -
(Shenmei): JobLv11 Complete Equipment Set Passive - -
(Dark Tyrfing): JobLv 11 Complete Equipment Set Passive - -
EX PATK Stats Passive - -
Headshot (Fire) Skill Missile Physical
EX+ PATK Stats Passive - -
Hard Defend Enhance (HP PDEF MDEF +25) Passive - -
EX Missile Stats Passive - -
EX+ Missile Stats Passive - -
EX Magic Stats Passive - -
EX+ Magic Stats Passive - -
EX Magic Missile Stats Passive - -
Hard Defend Enhance (HP PDEF MDEF +50) Passive - -
EX+ Magic Missile Stats Passive - -
[Restricted Use] [Nico Live Fukuda] [Rahu] Equipment Passive - -
[Restricted Use] [Nico Live Fukuda] [Basheeny] Equipment Passive - -
[Restricted Use] [Nico Live Fukuda] [Yauras] Equipment Passive - -
[Restricted Use] [Nico Live Fukuda] [Balt] Equipment Passive - -
Hard Defend Enhance (HP PDEF MDEF +75) Passive - -
[Restricted Use] [Nico Live Fukuda] [Chihaya] Equipment Passive - -
[Restricted Use] [Nico Live Fukuda] 10% Evasion Passive - -
[Restricted Use] [Nico Live Fukuda] No Combo Passive - -
[No Reuse] [Trial Quest] [Lucia] Equipment Passive - -
[Restricted Use] [Trial Quest] [Uzuma] Equipment Passive - -
[Restricted Use] [Othima CC] Equipment Passive - -
Hard Defend Enhance (HP PDEF MDEF +5) Passive - -
PDEF MDEF +25% Passive - -
Raises HP by 5,000-4,995,000 (Variable Fixed Value), DEX by 10-9,990 (Variable Fixed Value), Hit Rate (Fixed Value), Jewels Obtained (Fixed Value) Passive - -
Single Target, Ranged 1-999 Up Passive - -
All ATK Up on Turn Start 2 (Stackable) Passive - -
All ATK Up on Turn Start 3 (Stackable) Passive - -
All ATK Up on Turn Start 4 (Stackable) Passive - -
All ATK Up on Turn Start 5 (Stackable) Passive - -
All ATK Up on Turn Start 6 (Stackable) Passive - -
All ATK Up on Turn Start 7 (Stackable) Passive - -
All ATK Up on Turn Start 8 (Stackable) Passive - -
All ATK Up on Turn Start 9 (Stackable) Passive - -
Auto Heal (Weak) Passive - -
Evasion Rate 25% Passive - -
Evasion Rate 50% Passive - -
Evasion Rate 75% Passive - -
△[Sabareta Event Res] +10~50% Passive - -
△[Lizardman Res] All Status +50~80% Passive - -
△[Stop Res] +10~50% Passive - -
△[Stop Res] +50~80% Passive - -
△[Poison Res] +10~50% Passive - -
△[Poison Res] +50~80% Passive - -
△[Paralyze Res] +10~50% Passive - -
△[Paralyze Res] +50~80% Passive - -
△[Stun Res] +10~50% Passive - -