AlchemistCodeDB is a database for The Alchemist Code.

The Alchemist Code Skills (Global)

Name Type ATK Type DMG Type
▼[PATK] -1~-50% Passive - -
▼[PDEF] -1~-50% Passive - -
▼[LUCK] -1~-50% Passive - -
▼[MATK] -1~-50% Passive - -
▼[MATK] -1~-50% Passive - -
▼[MDEF] -1~-50% Passive - -
▼[PATK] -1~-99% Passive - -
▼[PDEF] -1~-99% Passive - -
▼[LUCK] -1~-99% Passive - -
▼[MATK] -1~-99% Passive - -
▼[MDEF] -1~-99% Passive - -
▼[DEX] -1~-999 Passive - -
▼[MOVE] -1~-20 Passive - -
▼[LUCK] -1~-999 Passive - -
Buff Duration Up [+1~100] Passive - -
△ [Reaction Block] +1~+100 Passive - -
▼[MOVE] +1~+20 Passive - -
△ [JUMP] +1~+20 Passive - -
△Healing +1~+999 Passive - -
Strong vs Gigantic +1~999 Passive - -
Strong vs Monsters +1~999 Passive - -
Strong vs Eldritch+ 1~999 Passive - -
All Status Res [Poison/Paralyze/Stun/Sleep/Charm/Petrify/Blind/Silence] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Poison] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Paralyze] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Stun] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Sleep] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Charm] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Petrify] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Blind] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Silence] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Bind/Daze/Infect/Death Sentence/Berserk/Stop/Delay/Slow] 1~200% (200% is a countermeasure to 100%) Passive - -
Support except for Slash Res +1~999 [100 Levels] Skill - -
All Status Res [Excluding Bind] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Daze] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Infect] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Death Sentence] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Berserk] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Stop] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Delay] 1~200% (200% is a countermeasure to 100%) Passive - -
All Status Res [Excluding Slow] 1~200% (200% is a countermeasure to 100%) Passive - -
△All Status Res [Petrify/Stop/Silence/Daze/Bind] 1~200% (200% is a countermeasure to 100%) Passive - -
△ Status Res (Death Sentence) 1-999% Passive - -
All Status Res [Excluding Poison/Blind] 1-200% (200% is a countermeasure to 100%) Passive - -
△Status Res [All] 1~999% Passive - -
△Area ATK Res 1~100 Passive - -
[Enemy] Protects against PATK Up [1-100] Passive - -
[Enemy] Protects against MATK Up [1-100] Passive - -
[Enemy] Protects against AGI Down [1-100] Passive - -
[Enemy] Protects against Visible Stat Reductions [1-999] Passive - -