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The Alchemist Code Skills (Global)
Filter Skills
Type
Additional
Attack
Item
Passive
Reaction
Skill
ATK Type
Jump
Magic
Missile
Pierce
Slash
Special
Strike
DMG Type
None
Magical
Physical
Sort
Filters
Clear Filters
Name
Type
ATK Type
DMG Type
▼[PATK] -1~-50%
Passive
-
-
▼[PDEF] -1~-50%
Passive
-
-
▼[LUCK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MDEF] -1~-50%
Passive
-
-
▼[PATK] -1~-99%
Passive
-
-
▼[PDEF] -1~-99%
Passive
-
-
▼[LUCK] -1~-99%
Passive
-
-
▼[MATK] -1~-99%
Passive
-
-
▼[MDEF] -1~-99%
Passive
-
-
▼[DEX] -1~-999
Passive
-
-
▼[MOVE] -1~-20
Passive
-
-
▼[LUCK] -1~-999
Passive
-
-
Buff Duration Up [+1~100]
Passive
-
-
△ [Reaction Block] +1~+100
Passive
-
-
▼[MOVE] +1~+20
Passive
-
-
△ [JUMP] +1~+20
Passive
-
-
△Healing +1~+999
Passive
-
-
Strong vs Gigantic +1~999
Passive
-
-
Strong vs Monsters +1~999
Passive
-
-
Strong vs Eldritch+ 1~999
Passive
-
-
All Status Res [Poison/Paralyze/Stun/Sleep/Charm/Petrify/Blind/Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Poison] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Paralyze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stun] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Sleep] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Charm] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Petrify] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Blind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Bind/Daze/Infect/Death Sentence/Berserk/Stop/Delay/Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
Support except for Slash Res +1~999 [100 Levels]
Skill
-
-
All Status Res [Excluding Bind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Daze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Infect] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Death Sentence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Berserk] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stop] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Delay] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
△All Status Res [Petrify/Stop/Silence/Daze/Bind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
△ Status Res (Death Sentence) 1-999%
Passive
-
-
All Status Res [Excluding Poison/Blind] 1-200% (200% is a countermeasure to 100%)
Passive
-
-
△Status Res [All] 1~999%
Passive
-
-
△Area ATK Res 1~100
Passive
-
-
[Enemy] Protects against PATK Up [1-100]
Passive
-
-
[Enemy] Protects against MATK Up [1-100]
Passive
-
-
[Enemy] Protects against AGI Down [1-100]
Passive
-
-
[Enemy] Protects against Visible Stat Reductions [1-999]
Passive
-
-
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