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The Alchemist Code Skills (Global)
Filter Skills
Type
Additional
Attack
Item
Passive
Reaction
Skill
ATK Type
Jump
Magic
Missile
Pierce
Slash
Special
Strike
DMG Type
None
Magical
Physical
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Name
Type
ATK Type
DMG Type
Modify Strike ATK +1~999 [100 Levels]
Passive
-
-
Modify Missile ATK +1~999 [100 Levels]
Passive
-
-
Modify Strike +1~100 [100 Levels]
Passive
-
-
Modify MATK ATK +1~999 [100 Levels]
Passive
-
-
Modify JUMP +1~999 [100 Levels]
Passive
-
-
Modify Slash +1~100 [100 Levels]
Passive
-
-
Modify Pierce +1~100 [100 Levels]
Passive
-
-
Modify Missile +1~100 [100 Levels]
Passive
-
-
Modify MATK +1~100 [100 Levels]
Passive
-
-
Modify JUMP +1~100 [100 Levels]
Passive
-
-
[Stat] Disable Heal +1~999
Passive
-
-
△[PATK] +1~100
Passive
-
-
△[PDEF] +1~100
Passive
-
-
△[MATK] +1~100
Passive
-
-
△[MDEF] +1~100
Passive
-
-
△[AGI] +1~100
Passive
-
-
△[DEX] +1~100
Passive
-
-
△[DEX] +1~999
Passive
-
-
△[Skill Use Available Count] +1~100
Passive
-
-
△[LUCK] +1~999
Passive
-
-
△ [Jewel Auto Charge] +1~999
Passive
-
-
▼[HP] -1~-50%
Passive
-
-
▼[AGI] -1~-50%
Passive
-
-
▼ [AGI] -1~-100%
Passive
-
-
▼[PATK] -1~-50%
Passive
-
-
▼[PDEF] -1~-50%
Passive
-
-
▼[LUCK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MDEF] -1~-50%
Passive
-
-
▼[PATK] -1~-99%
Passive
-
-
▼[PDEF] -1~-99%
Passive
-
-
▼[LUCK] -1~-99%
Passive
-
-
▼[MATK] -1~-99%
Passive
-
-
▼[MDEF] -1~-99%
Passive
-
-
▼[DEX] -1~-999
Passive
-
-
▼[MOVE] -1~-20
Passive
-
-
▼[LUCK] -1~-999
Passive
-
-
Buff Duration Up [+1~100]
Passive
-
-
△ [Reaction Block] +1~+100
Passive
-
-
▼[MOVE] +1~+20
Passive
-
-
△ [JUMP] +1~+20
Passive
-
-
△Healing +1~+999
Passive
-
-
Strong vs Gigantic +1~999
Passive
-
-
Strong vs Monsters +1~999
Passive
-
-
Strong vs Eldritch+ 1~999
Passive
-
-
All Status Res [Poison/Paralyze/Stun/Sleep/Charm/Petrify/Blind/Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Poison] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Paralyze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stun] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
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