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The Alchemist Code Skills (Global)
Filter Skills
Type
Additional
Attack
Item
Passive
Reaction
Skill
ATK Type
Jump
Magic
Missile
Pierce
Slash
Special
Strike
DMG Type
None
Magical
Physical
Sort
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Name
Type
ATK Type
DMG Type
▼ [AGI] -1~-100%
Passive
-
-
▼[PATK] -1~-50%
Passive
-
-
▼[PDEF] -1~-50%
Passive
-
-
▼[LUCK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MATK] -1~-50%
Passive
-
-
▼[MDEF] -1~-50%
Passive
-
-
▼[PATK] -1~-99%
Passive
-
-
▼[PDEF] -1~-99%
Passive
-
-
▼[LUCK] -1~-99%
Passive
-
-
▼[MATK] -1~-99%
Passive
-
-
▼[MDEF] -1~-99%
Passive
-
-
▼[DEX] -1~-999
Passive
-
-
▼[MOVE] -1~-20
Passive
-
-
▼[LUCK] -1~-999
Passive
-
-
Buff Duration Up [+1~100]
Passive
-
-
△ [Reaction Block] +1~+100
Passive
-
-
▼[MOVE] +1~+20
Passive
-
-
△ [JUMP] +1~+20
Passive
-
-
△Healing +1~+999
Passive
-
-
Strong vs Gigantic +1~999
Passive
-
-
Strong vs Monsters +1~999
Passive
-
-
Strong vs Eldritch+ 1~999
Passive
-
-
All Status Res [Poison/Paralyze/Stun/Sleep/Charm/Petrify/Blind/Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Poison] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Paralyze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stun] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Sleep] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Charm] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Petrify] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Blind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Silence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Bind/Daze/Infect/Death Sentence/Berserk/Stop/Delay/Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
Support except for Slash Res +1~999 [100 Levels]
Skill
-
-
All Status Res [Excluding Bind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Daze] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Infect] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Death Sentence] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Berserk] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Stop] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Delay] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
All Status Res [Excluding Slow] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
△All Status Res [Petrify/Stop/Silence/Daze/Bind] 1~200% (200% is a countermeasure to 100%)
Passive
-
-
△ Status Res (Death Sentence) 1-999%
Passive
-
-
All Status Res [Excluding Poison/Blind] 1-200% (200% is a countermeasure to 100%)
Passive
-
-
△Status Res [All] 1~999%
Passive
-
-
△Area ATK Res 1~100
Passive
-
-
[Enemy] Protects against PATK Up [1-100]
Passive
-
-
[Enemy] Protects against MATK Up [1-100]
Passive
-
-
[Enemy] Protects against AGI Down [1-100]
Passive
-
-
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