Jewel Seizure

Absorbs portion of enemy units' Jewels after moving (Max Dmg 80) & greatly raises own AGI for one turn [Range: 6, Height Range: 2]

Skill Details
Type Skill
Cost 20
DMG Type Physical
Effect Type RateDamage
Effect Calc Scale
Effect Value
Min: 10
Max: 20
Max Damage 80
Target EnemySide
Range 0-6
Select Range Cross
Height 2
Range Display
Area Display
Teleport Type BeforeSkill
Teleport Target EnemySide
Teleport Height 2
Charges 3
Timing Used
Absorb Damage Rate 100
Flags
  • TeleportIsMove
  • ExecuteCutin
  • JewelAttack
Self Buff Details
AGI (Scale)
Min: 50
Max: 80
Check Target Target
Check Timing ActionStart
Turns 1