Basic Information
Type Tower
Level 95
Ready Conditions
Player Min Level 60
Unit Min Level 20

アマラ経絡【HARD】 16F

敵を全滅させろ

Map
0 1 2 3 4 5 6 7 8 9 10
0 4 4 4 4 3 2 2 2 2 2 2
1 4 7 4 4 3 3 2 2 2 2 2
2 4 4 3 3 6 3 2 1 1 2 2
3 4 4 3 3 3 [E4]
3
2 2 1 0 0
4 4 [P3]
3
3 3 3 [E3]
3
2 [E7]
2
1 [E8]
0
0
5 [P6]
4
[P4]
3
8 3 3 3 2 1 1 0 0
6 [P2]
3
[P5]
3
3 3 3 3 2 1 1 1 0
7 6 [P1]
3
3 3 [E2]
3
2 2 [E6]
2
1 [E9]
1
0
8 4 4 3 3 [E1]
3
2 2 [E5]
2
1 1 1
9 4 4 4 5 3 3 2 2 2 5 1
10 4 4 4 4 3 3 2 2 2 2 1
Enemies
UID SID Unit Level Type Move Jump
E1 -
95 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
25260 1093 1002 202 292 548 136 250 334 312 (40%) 42
Status Res
250 250 300 250 300 300 250 250
250 250 300 250 300 250 250 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +37 +42 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Ibis Heart 20/20 Skill Light Slash ATK to units within area around self (Strong vs Demons) [Area: Diamond (5), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E2 -
95 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
25260 1093 1002 202 292 548 136 250 334 312 (40%) 42
Status Res
250 250 300 250 300 300 250 250
50 250 300 250 300 250 250 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +37 +36 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Ibis Heart 20/20 Skill Light Slash ATK to units within area around self (Strong vs Demons) [Area: Diamond (5), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E3 -
95 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
25180 1092 1001 201 291 547 136 250 332 312 (40%) 42
Status Res
250 250 300 250 300 300 250 250
50 250 300 250 300 250 250 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +36 +36 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Ibis Heart 20/20 Skill Light Slash ATK to units within area around self (Strong vs Demons) [Area: Diamond (5), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E4 -
95 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
25260 1093 1002 202 292 548 136 250 334 312 (40%) 42
Status Res
250 250 300 250 300 300 250 250
50 250 300 250 300 250 250 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +37 +36 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Ibis Heart 20/20 Skill Light Slash ATK to units within area around self (Strong vs Demons) [Area: Diamond (5), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E5 -
95 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
21930 1042 426 211 231 1032 153 280 302 312 (100%) 42
Status Res
250 250 300 250 300 300 250 250
50 50 100 50 100 50 50 50
Other Stats
Range Fire Water Wind Thunder Light
+6 +30 +30 +30 +30 +30
Dark Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power
+30 +20 +36 +1 +15 +15
Strike ATK Power Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Hide Trap 20/20 Reaction After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Scouting Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Shackle Rain 20/20 Skill Missile ATK (100% Hit) to enemy units within target area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Serpentine Scowl 20/20 Skill Missile ATK with chance of inflicting Daze to enemy unit & Jewel Dmg [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
E6 -
95 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
22010 1043 427 212 232 1033 153 280 304 312 (100%) 42
Status Res
250 250 300 250 300 300 250 250
50 50 100 50 100 50 50 50
Other Stats
Range Fire Water Wind Thunder Light
+6 +30 +30 +30 +30 +30
Dark Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power
+30 +20 +37 +1 +15 +15
Strike ATK Power Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Hide Trap 20/20 Reaction After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Scouting Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Shackle Rain 20/20 Skill Missile ATK (100% Hit) to enemy units within target area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Serpentine Scowl 20/20 Skill Missile ATK with chance of inflicting Daze to enemy unit & Jewel Dmg [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
E7 -
95 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
21930 1042 426 211 231 1032 153 280 302 312 (100%) 42
Status Res
250 250 300 250 300 300 250 250
50 50 100 50 100 50 50 50
Other Stats
Range Fire Water Wind Thunder Light
+6 +30 +30 +30 +30 +30
Dark Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power
+30 +20 +36 +1 +15 +15
Strike ATK Power Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Hide Trap 20/20 Reaction After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Scouting Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Shackle Rain 20/20 Skill Missile ATK (100% Hit) to enemy units within target area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Serpentine Scowl 20/20 Skill Missile ATK with chance of inflicting Daze to enemy unit & Jewel Dmg [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
E8 -
95 Human, Male 4 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
19610 367 172 1137 815 137 136 110 389 505 (100%) 42
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +37 +90 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Curing Embrace 20/20 Skill Restores HP of units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Holy Ray 20/20 Skill Light Mag ATK on units within area (Strong vs Undead) [Range: 3, Area: Cross (3), Height Range: 3]
Shining 20/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 5, Height Range: 4]
Cross Curing Rest 20/20 Skill Completely recovers HP of ally units within area & recovers statuses [Range: 3, Area: Cross (3), Height Range: 4]
Grace Cycle 20/20 Skill Creates a barrier that halves Mag Dmg on ally unit (three times) [Range: 3, Height Range: 2]
Alchemy at Rest 20/20 Skill Removes Alchemic Effect from ally [Range: 5, Height Range: 2]
E9 -
95 Human, Male 4 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
19530 366 171 1136 813 136 136 110 387 505 (100%) 42
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Hit Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+20 +36 +90 +15 +15 +15
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+15 +15 +15 -4 +50
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Curing Embrace 20/20 Skill Restores HP of units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Holy Ray 20/20 Skill Light Mag ATK on units within area (Strong vs Undead) [Range: 3, Area: Cross (3), Height Range: 3]
Shining 20/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 5, Height Range: 4]
Cross Curing Rest 20/20 Skill Completely recovers HP of ally units within area & recovers statuses [Range: 3, Area: Cross (3), Height Range: 4]
Grace Cycle 20/20 Skill Creates a barrier that halves Mag Dmg on ally unit (three times) [Range: 3, Height Range: 2]
Alchemy at Rest 20/20 Skill Removes Alchemic Effect from ally [Range: 5, Height Range: 2]