Basic Information
Type Tower
Level 93
Ready Conditions
Player Min Level 60
Unit Min Level 20

アマラ経絡【HARD】 3F

敵を全滅させろ

Map
0 1 2 3 4 5 6 7 8
0 [P1]
2
[P3]
2
1 1 0 [P4]
0
[P5]
0
[P2]
0
1
1 2 2 2 1 0 0 0 0 1
2 2 2 2 1 0 0 0 0 2
3 2 2 2 2 2 2 2 2 2
4 2 2 0 0 0 0 0 0 2
5 2 2 0 0 0 0 0 0 2
6 2 2 3 3 3 3 3 1 2
7 [E4]
2
2 1 1 [E2]
1
[E1]
1
[E6]
2
2 2
8 [E8]
2
[E5]
2
1 1 1 [E3]
1
2 2 [E7]
2
Enemies
UID SID Unit Level Type Move Jump
E1 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
17160 913 1255 190 250 368 134 250 290 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+5 +1 +3 +3 +3 +3
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+3 +3 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E2 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
17256 914 1256 191 251 369 134 250 292 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+6 +1 +3 +3 +3 +3
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+3 +3 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E3 -
93 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
13170 992 254 214 164 407 151 320 258 288 (100%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Evasion Rate CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+15 +4 +56 +3 +3 +3
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+3 +3 +3 -4 +50
Skills
Name Rank Type Effect
Attack (BAA) 1/1 Attack
Blood Drain 20/20 Skill Absorbs HP from target [Range: 3, Height Range: 2]
Jewel Drain 20/20 Skill Absorbs Jewels from target [Range: 3, Height Range: 2]
Charge 20/20 Skill Greatly raises own PATK and CRIT, but lowers PDEF/MDEF
Retribution Blade 20/20 Skill Slash ATK to units within target area that grows more powerful the lower own remaining HP is [Range: 3, Area: Line (3), Height Range: 1]
Reaper's Echo 20/20 Skill Slash ATK to an enemy with chance of inflicting Death Sentence [Range: 1, Height Range: 3]
Dark Bringer 20/20 Skill Dark Slash ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Dark Ceremony 20/20 Skill Consumes own HP and Dark Slash ATK to target unit [Range: 1, Height Range: 2]
Dark Offering 20/20 Skill Consumes large amount of own HP and Dark Slash ATK to units within target area that increases in power according to number of dead allies [Range: 3, Area: Cross (3), Height Range: 2]
Juggernaut 20/20 Skill Slash ATK & PATK/MATK Up & PDEF/MDEF Down & forces Berserk status [Range: 1, Height Range: 1]
E4 -
93 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
11050 863 355 200 190 853 151 280 260 312 (100%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Range Fire Water Wind Thunder Light
+3 +30 +30 +30 +30 +30
Dark CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+30 +5 +50 +3 +3 +3
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+3 +3 +3 -4 +50
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Hound Shot 20/20 Skill Missile ATK on enemy unit & inflicts MOVE -2 on target unit for three turns (Strong vs Powerful Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Cerberos Rain 20/20 Skill Missile ATK on enemy units within target area (Strong vs Beasts) & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Shadow Shot 20/20 Skill Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
E5 -
93 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
11050 863 355 200 190 853 151 280 260 312 (100%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Range Fire Water Wind Thunder Light
+3 +30 +30 +30 +30 +30
Dark CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power
+30 +5 +50 +3 +3 +3
Missile ATK Power MATK Power JUMP ATK Power COMBO Area CT-Down Res
+3 +3 +3 -4 +50
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Hound Shot 20/20 Skill Missile ATK on enemy unit & inflicts MOVE -2 on target unit for three turns (Strong vs Powerful Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Cerberos Rain 20/20 Skill Missile ATK on enemy units within target area (Strong vs Beasts) & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Shadow Shot 20/20 Skill Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
E6 -
93 Human, Male 5 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
13880 957 405 144 229 467 134 240 258 300 (25%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+4 +44 +3 +23 +3 +3
MATK Power JUMP ATK Power COMBO Area CT-Down Res
+3 +3 -4 +50
Skills
Name Rank Type Effect
Attack [SP] 1/1 Attack Sacred Spearman
Grand Slash 20/20 Skill Penetrating Pierce ATK & 1 sq Knockback with chance of critical to enemy unit [Range: 2, Height Range: 1]
Holy Spear Flash 20/20 Skill Pierce ATK that inflicts Bind/Daze on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Lucent Glory 20/20 Skill Light Pierce ATK to units within target area & chance of critical & raises own PATK/PDEF for three turns [Range: 4, Area: Special (Double Laser), Height Range: 2]
Grace Glitter 20/20 Skill Light Pierce ATK on units within area that increases according to own PATK/PDEF & chance of critical & Strong vs Dark [Range: 3, Area: Special (Square-Cross), Height Range: 2]
Sacred Clash 20/20 Skill Penetrating Pierce ATK to enemy unit with chance of critical [Range: 2, Height Range: 2]
Piercing Pulsar 20/20 Skill Light Pierce ATK to units within target area & chance of critical & reduces own Jewels Spent [Range: 3, Area: Lateral (3), Height Range: 2]
Sacred Spear Fan 20/20 Skill Light Pierce ATK to units within target area that increases in power the higher own PDEF & chance of critical & Jewel Dmg [Range: 3, Area: Special (Cone), Height Range: 2]
Divine Trident 20/20 Skill Pierce ATK that inflicts Death Sentence to units within target area with chance of critical [Range: 2, Area: Special (Fork), Height Range: 2]
Jewel Seize 20/20 Reaction Jewel Dmg on enemy units & absorbs enemy units' PDEF & also activated by Skill ATKs [Range: Cross (5), Height Range: 2]
E7 -
93 Human, Male 4 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8650 355 130 730 580 125 134 110 345 316 (100%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+5 +48 +3 +3 +3 +3
MATK Power JUMP ATK Power COMBO Area CT-Down Res
+3 +3 -4 +50
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Curing Embrace 20/20 Skill Restores HP of units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Holy Ray 20/20 Skill Light Mag ATK on units within area (Strong vs Undead) [Range: 3, Area: Cross (3), Height Range: 3]
Shining 20/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 5, Height Range: 4]
Cross Curing Rest 20/20 Skill Completely recovers HP of ally units within area & recovers statuses [Range: 3, Area: Cross (3), Height Range: 4]
Grace Cycle 20/20 Skill Creates a barrier that halves Mag Dmg on ally unit (three times) [Range: 3, Height Range: 2]
Alchemy at Rest 20/20 Skill Removes Alchemic Effect from ally [Range: 5, Height Range: 2]
Cure 20/20 Skill Recovers HP of ally units [Range: 5, Height Range: 3]
Regeneration 20/20 Skill Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 3, Height Range: 3]
Rest 20/20 Skill Removes Death Sentence status from ally unit [Range: 5, Height Range: 1]
Curing Rest 20/20 Skill Recovers HP of ally units within target area [Range: 2, Area: Square (3), Height Range: 3]
Giga Regen 20/20 Skill Recovers a portion of HP for ally units in area around self & casts Auto Heal for three turns [Area: Square (3), Height Range: 3]
Overload Calm 20/20 Skill Removes Alchemic Overload from allies within area [Range: 3, Area: Square (3), Height Range: 3]
E8 -
93 Monster, Plant 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8960 120 425 595 860 400 150 135 335 999 (100%) 40
Status Res
999 999 999 999 999 999 999 999
999 999 999 999 999 - 999 999
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power MATK Power
+60 +3 +3 +3 +3 +3
JUMP ATK Power COMBO Area CT-Down Res Disable Support Res
+3 -2 +50 +999
Skills
Name Rank Type Effect
Whip Strike 1/1 Attack Normal Attack (Enemy Unit)
Major Regen 20/20 Skill Casts Auto Heal on all ally units for three turns
Grand Regen [Permanent] 20/20 Skill Casts Auto Heal on all ally units permanently
Chain Snap [COMBO Down] 20/20 Skill Reduces Combo Area of enemy units [Area: Whole Map, Height Range: Unlimited]
Mind Snap [MATK Down] 20/20 Skill Lowers MATK of enemy units for three turns [Area: Whole Map]
Bone Snap [PATK Down] 20/20 Skill Lowers PATK of enemy units for three turns [Area: Whole Map]
Protection [PDEF x5] 20/20 Skill Lowers PDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [DEF x5] 20/20 Skill Lowers PDEF/MDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x5] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x7] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x10] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Poison Liquid 20/20 Skill Chance of inflicting Poison status on target [Range: 3, Height Range: 1]
Ice Spores 20/20 Skill Water attack on units within target area [Range: 3, Area: Cross (3), Height Range: 2] *Knuckle base Dmg
Ice Spores II 20/20 Skill Water Dmg on units within target area [Range: 4] *Black Magic base Dmg
Ice Spores 20/20 Skill Non-elemental version of Spores. Countermeasure because elemental effect reduction rate was too high; used against unit of that element.
Ice Spores II 20/20 Skill Water Dmg on units within target area [Range: 3] *Black Magic base Dmg - slightly weak