E1 |
- |
|
Tamamo |
98 |
Human, Female |
3 |
3 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
197305 |
1143 |
562 |
496 |
406 |
1517 |
169 |
741 |
990 |
493 (25%) |
45 |
Status Res
|
|
|
|
|
|
|
|
230 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
- |
200 |
200 |
250 |
200 |
200 |
- |
Other Stats
Initial Jewels |
Range |
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
+60 |
+2 |
+30 |
+50 |
+126 |
+126 |
Skills
Name |
Rank |
Type |
Effect |
Attack (RAN) |
1/1 |
Attack |
|
Punishing Shot |
20/20 |
Skill |
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited] |
Sniping Shot |
20/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited] |
Shadow Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited] |
Wide Barrage |
20/20 |
Skill |
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited] |
Arrow of Care |
20/20 |
Skill |
Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited] |
Scouting Shot |
20/20 |
Skill |
Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited] |
Hunter's Eyes |
20/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited] |
Piercing Bolt |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited] |
Arrow Rain |
20/20 |
Skill |
Missile ATK to enemy units within target area & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E2 |
- |
|
Hayate |
98 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
198160 |
1510 |
527 |
348 |
360 |
1478 |
172 |
701 |
851 |
420 (25%) |
45 |
Status Res
|
|
|
|
|
|
|
|
230 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
- |
200 |
200 |
250 |
200 |
200 |
- |
Other Stats
Initial Jewels |
Range |
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
+60 |
+1 |
+30 |
+50 |
+126 |
+126 |
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Hunting Arrow |
20/20 |
Skill |
Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited] |
Surefire Shot |
20/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited] |
Divine Shot |
20/20 |
Skill |
Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E3 |
- |
|
Rahu |
98 |
Human, Female |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
196661 |
379 |
425 |
1092 |
794 |
921 |
145 |
531 |
721 |
511 (100%) |
45 |
Status Res
|
|
|
|
|
|
|
|
230 |
200 |
200 |
200 |
200 |
200 |
200 |
- |
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
250 |
200 |
200 |
- |
Other Stats
Hit Rate |
Jewels Obtained |
Cast Time |
Single Target ATK |
Area ATK |
Disable Support Res |
+30 |
+50 |
-33 |
+126 |
+126 |
+999 |
Skills
Name |
Rank |
Type |
Effect |
Attack (GEN) |
1/1 |
Attack |
|
Phantom Vision |
20/20 |
Skill |
Inflicts Blind status on enemy unit [Range: 3, Height Range: 2] |
Quicken |
20/20 |
Skill |
Casts Quicken on ally unit [Range: 3, Height Range: 1] |
Delay |
20/20 |
Skill |
Inflicts Delay on enemy unit [Range: 3, Height Range: 1] |
Refresh |
20/20 |
Skill |
Recovers ally unit's HP with chance of removing Berserk/Petrify/Stop/Death Sentence/Silence [Range; 4, Height Range: 2] |
Freeze |
20/20 |
Skill |
Inflicts Stop on enemy unit [Range: 3, Height Range: 1] |
Bind |
20/20 |
Skill |
Mag ATK that inflicts Stop on enemy unit [Range: 3, Height Range: 1] |
Overclock |
20/20 |
Skill |
Raises ally unit's CT by 100 [Range: 3, Height Range: 1] |
Switch |
20/20 |
Skill |
Swaps own position with target [Range: 4, Height Range: 3] |
Black Hole |
20/20 |
Skill |
Mag ATK on enemy unit that inflicts Stop & reduces CT to 0 [Range: 5, Height Range: 4] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E4 |
- |
|
Balt |
98 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
199989 |
2465 |
577 |
624 |
375 |
1117 |
173 |
820 |
589 |
471 (25%) |
45 |
Status Res
|
|
|
|
|
|
|
|
230 |
200 |
200 |
200 |
- |
200 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
250 |
200 |
200 |
- |
Other Stats
Hit Rate |
Evasion Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
|
+30 |
+50 |
+50 |
+126 |
+126 |
|
Skills
Name |
Rank |
Type |
Effect |
Attack (SOL) |
1/1 |
Attack |
|
Sonic Edge |
20/20 |
Skill |
Slash ATK to enemy unit that lowers Hit Rate [Range: 1, Height Range: 2] |
Forsake |
20/20 |
Skill |
Raises own Evasion Rate |
Charged Edge |
20/20 |
Skill |
Raises own PATK |
Sharp Edge |
20/20 |
Skill |
Slash ATK to enemy unit & raises own Evasion Rate [Range: 1, Height Range: 2] |
Twin Edge |
20/20 |
Skill |
2-hit Slash ATK to enemy unit with chance of critical [Range: 1, Height Range: 2] |
Spinslash |
20/20 |
Skill |
Slash ATK to units within target area [Area: Cross (3), Height Range: 2] |
Fey |
20/20 |
Skill |
2-hit Slash ATK to enemy unit with chance of critical [Range: 4, Height Range: 2] |
Triple Edge |
20/20 |
Skill |
3-hit Slash ATK with chance of critical [Range: 1, Height Range: 2] |
Perfect Evasion |
20/20 |
Reaction |
Chance of completely evading Phys Dmg |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E5 |
- |
|
AJ4000 |
97 |
Machine, Sloth |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
194836 |
1268 |
842 |
439 |
461 |
1885 |
192 |
674 |
415 |
458 (25%) |
44 |
Status Res
|
|
|
|
|
|
|
|
290 |
290 |
290 |
1199 |
1199 |
1199 |
290 |
1199 |
|
|
|
|
|
|
|
|
1199 |
1199 |
1199 |
1199 |
1199 |
200 |
290 |
60 |
Other Stats
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
|
|
+30 |
+50 |
+126 |
+126 |
|
|
Skills
Name |
Rank |
Type |
Effect |
[Normal ATK] AJ4000 |
1/1 |
Attack |
AJ4000 (Enemy Unit) |
Double Gatling |
20/20 |
Skill |
Inflicts Phys Dmg on units within target area [Range: 3, Area: Line (3)] |
Grenade |
20/20 |
Skill |
Inflicts Phys Dmg on units within target area [Range: 4, Area: Cross (3)] |
Flashing Bullet |
20/20 |
Skill |
Inflicts Phys Dmg on units within target area [Range: 4] |
Global Shot |
20/20 |
Skill |
Inflicts Phys Dmg on units within target area [Area: Square (5) around self] |
Self-Destruction Marksman |
20/20 |
Skill |
Inflicts Phys Dmg on units within target area [Area: Square (5) around self] |
Missile Counter |
20/20 |
Reaction |
Performs physical counter when receiving Dmg [Area: Diamond (5), Height Range: 2] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E6 |
- |
|
Mafia |
97 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
193151 |
1153 |
764 |
398 |
419 |
1741 |
160 |
613 |
456 |
458 (25%) |
44 |
Status Res
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
200 |
200 |
200 |
- |
Other Stats
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
|
|
+30 |
+50 |
+126 |
+126 |
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E7 |
- |
|
Mafia |
97 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
193151 |
1153 |
764 |
398 |
419 |
1741 |
160 |
613 |
456 |
458 (25%) |
44 |
Status Res
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
200 |
200 |
200 |
- |
Other Stats
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
|
|
+30 |
+50 |
+126 |
+126 |
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E8 |
- |
|
Gun Soldierbot |
97 |
Machine |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
194836 |
1268 |
842 |
439 |
461 |
1885 |
192 |
674 |
415 |
458 (25%) |
44 |
Status Res
|
|
|
|
|
|
|
|
210 |
230 |
230 |
230 |
210 |
210 |
200 |
200 |
|
|
|
|
|
|
|
|
200 |
200 |
200 |
200 |
200 |
200 |
200 |
- |
Other Stats
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
|
|
+30 |
+50 |
+126 |
+126 |
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|
E9 |
- |
|
Cerberus |
97 |
Machine, Sloth |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
218522 |
2043 |
823 |
1776 |
921 |
1744 |
187 |
1334 |
1126 |
641 (100%) |
44 |
Status Res
|
|
|
|
|
|
|
|
290 |
290 |
290 |
1199 |
1199 |
1199 |
290 |
0 |
|
|
|
|
|
|
|
|
0 |
1199 |
1199 |
1199 |
1199 |
- |
0 |
60 |
Other Stats
Knockback Res |
Hit Rate |
Jewels Obtained |
Single Target ATK |
Area ATK |
Disable Support Res |
+999 |
+30 |
+50 |
+126 |
+126 |
+999 |
Skills
Name |
Rank |
Type |
Effect |
[Normal ATK] Cerberus |
1/1 |
Attack |
Cerberus (Enemy Unit) |
Fire Breath |
20/20 |
Skill |
Inflicts Fire Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Ice Breath |
20/20 |
Skill |
Inflicts Water Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Wind Breath |
20/20 |
Skill |
Inflicts Wind Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Thunder Breath |
20/20 |
Skill |
Inflicts Thunder Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Dark Breath |
20/20 |
Skill |
Inflicts Dark Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Light Breath |
20/20 |
Skill |
Inflicts Light Mag Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
Crush |
20/20 |
Skill |
Inflicts Phys Dmg on target unit [Range: 1, Height Range: 1] Ignores DEF |
Roar |
20/20 |
Skill |
Inflicts Rage on enemy units within area around self, therefore drawing enemy attacks towards self [Area: Diamond (5) around self, Height Range: 2] |
Poison Fang |
20/20 |
Skill |
Inflicts Phys Dmg & Poison on target unit [Range: 1, Height Range: 1] |
[Wind] +5 Res |
1/20 |
Passive |
Lowers resistance against Wind's weakness, but raises all other resistances |
|