Basic Information
Type Tower
Level 85
Flags IsUnitChange
Ready Conditions
Player Min Level 60
Unit Min Level 20

Mystic Tower Veda Floor 107

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 12 6 [P1]
6
[TP7]
6
[P2]
6
6 5 4 [P5]
3
[TP3]
4
[P3]
4
[TP10]
4
4
1 [TP40]
7
6 6 6 6 6 5 4 3 5 5 [P4]
5
[TP25]
4
2 7 7 7 [TP24]
7
7 [TP8]
8
8 [TP9]
8
4 6 [TP20]
6
5 12
3 8 [TP23]
8
7 7 [TP14]
7
8 [TP2]
8
8 [TP15]
7
7 7 6 6
4 [TP22]
9
9 [TP30]
7
7 7 [TP6]
8
[TP5]
8
[TP4]
8
[W9]
7
[TP11]
7
[W10]
7
[TP16]
8
8
5 10 10 12 12 24 [TP12]
20
[TP1]
20
[TP33]
20
[TP13]
20
10 10 [W8]
8
[TP21]
8
6 [TP26]
10
[TP37]
10
[W3]
12
[W6]
12
[TP35]
20
20 [E6]
20
21 [TP43]
21
[E8]
10
[W5]
10
[TP32]
9
9
7 [W7]
11
[E5]
11
[TP29]
12
12 [TP41]
20
[E7]
20
[J1]
20
[E2]
21
[TP44]
21
10 10 [W4]
9
[TP31]
9
8 [TP27]
11
16 11 19 [W2]
20
[TP19]
20
[E1]
20
21 [W1]
21
25 10 10 10
9 11 11 [TP38]
11
19 19 17 16 15 21 21 10 [TP36]
10
10
10 12 [TP17]
12
12 [TP46]
18
18 17 16 15 12 12 [TP39]
12
12 [TP34]
11
11 [TP28]
12
12 13 15 [E11]
17
[TP42]
17
16 [TP45]
15
[E12]
14
13 13 [TP18]
12
11
12 12 12 13 [TP47]
14
[E9]
15
[E3]
15
[E10]
15
[E4]
15
[E13]
14
[TP48]
13
13 12 11
Enemies
UID SID Unit Level Type Move Jump
E1 FR
85 Machine, Sloth 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
7869 379 270 168 171 287 104 176 198 567 (100%) 32
Status Res
90 90 90 999 999 999 90 999
999 999 999 999 999 - 90 60
Elemental Res
+10 +10 +10 +10 +10 +10
Other Stats
Jewels Obtained
+47
Skills
Name Rank Type Effect
[Normal ATK] AJ7000 1/1 Attack AJ7000 (Enemy Unit)
sb1.7.0.0Install (PATK, MATK & AGI Bonus) 20/20 Skill Doubles own PATK for one turn
High Power S.B. 20/20 Skill Inflicts Phys Dmg on enemy units within target area [Area: Square (7) around self, Height Range: 3]
sb1.7.1.0Install [Permanent] (PATK, MATK & AGI Bonus) 20/20 Skill Doubles own PATK for one turn
sb1.7.1.0Install [Permanent] (PATK, MATK & AGI Bonus) 20/20 Skill Doubles own PATK for one turn (AGI normal ver.)
sb1.7.1.0Install [Cannot disable Buffs] 20/20 Skill Doubles own PATK for one turn
Counter Blade 20/20 Reaction Chance of performing physical counter when receiving Dmg [Range: 1, Height Range: 1]
Blade Attack 20/20 Skill Mows down enemies with laser blade from finger [Front 1x3 Sq]
Spinning Blade 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Energy Sphere 20/20 Skill Curved shot that inflicts Mag Dmg on units within target area [Range: 4, Area: Diamond (5)]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E2 6000A
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4486 614 428 169 309 354 124 224 160 558 (100%) 32
Status Res
999 90 90 999 999 999 90 999
1094 1094 1094 999 1094 95 185 60
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
[Normal ATK] AJ6000 Knock 1/1 Attack [Enemy Unit] AJ6000 VEDA101
Double Hammer 20/20 Skill Inflicts Phys Dmg & Paralyze [Range: 1, Height Range: 1]
Gear Charge [Raises PATK/AGI for three turns - Stackable] 20/20 Skill Raises own PATK/AGI for three turns
Sonic Blast 20/20 Skill Inflicts Phys Dmg [Range: 4, Height Range: 1]
Hammer Spike 20/20 Skill Inflicts Phys Dmg [Range: 4, Area: Cross (3), Height Range: 1]
Alchemia Razor 20/20 Skill Inflicts Mag Dmg [Range: 2, Area: Lateral (3), Height Range: 1]
Double Hammer II 20/20 Skill Double Hammer that partially ignores DEF
Sonic Blast II 20/20 Skill Sonic Blast that partially ignores DEF
Knock Blast 20/20 Skill Increases Ignore DEF & Knockback
Paralyze Blast 20/20 Skill Increases Ignore DEF & Paralyze Knockback
Petrifying Blast (Curse) 20/20 Skill Increases Ignore DEF & Petrify Knockback
Cool Up [Raises Water Res for three turns - Stackable] 20/20 Reaction Raises own Water Res for three turns; effect is stackable
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E3 -
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4452 649 343 188 226 374 144 270 178 558 (100%) 32
Status Res
999 90 90 999 999 999 227 999
999 999 999 90 999 - 90 60
Other Stats
Jewels Obtained JUMP Res
+30 -30
Skills
Name Rank Type Effect
[Normal ATK] AJ5000 1/1 Attack AJ5000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Speed Gear 20/20 Skill Raises own AGI
Vibro-Shockwave [Evasion Down] 20/20 Skill Inflicts Mag Dmg [Range: 4, Area: Cross (3), Height Range: 2] Evasion Down
Full Attack II 20/20 Skill Inflicts Phys Dmg & lowers PDEF [Range: 1, Height Range: 1]
Energy Blade II 20/20 Skill Phys Dmg & Knockback [Range: 4, Height Range: 1]
Fiery Blade 20/20 Skill Phys Dmg [Range: 4, Height Range: 1] Strong vs Wind & Knockback
Counter Blade II 1/20 Reaction Chance of performing Phys counter when receiving Dmg [Range: 1, Height Range: 2] Knockback
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E4 -
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4452 649 343 188 226 374 144 270 178 558 (100%) 32
Status Res
999 90 90 999 999 999 227 999
999 999 999 90 999 - 90 60
Other Stats
Jewels Obtained JUMP Res
+30 -30
Skills
Name Rank Type Effect
[Normal ATK] AJ5000 1/1 Attack AJ5000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Speed Gear 20/20 Skill Raises own AGI
Vibro-Shockwave [Evasion Down] 20/20 Skill Inflicts Mag Dmg [Range: 4, Area: Cross (3), Height Range: 2] Evasion Down
Full Attack II 20/20 Skill Inflicts Phys Dmg & lowers PDEF [Range: 1, Height Range: 1]
Energy Blade II 20/20 Skill Phys Dmg & Knockback [Range: 4, Height Range: 1]
Fiery Blade 20/20 Skill Phys Dmg [Range: 4, Height Range: 1] Strong vs Wind & Knockback
Counter Blade II 1/20 Reaction Chance of performing Phys counter when receiving Dmg [Range: 1, Height Range: 2] Knockback
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E5 -
85 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2268 537 341 140 186 274 103 228 163 498 (25%) 32
Status Res
999 90 90 999 999 999 90 999
90 90 999 90 999 - 90 90
Other Stats
Jewels Obtained
+32
Skills
Name Rank Type Effect
[Normal ATK] AJ2000 1/1 Attack AJ2000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Large Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Large Spinslash 20/20 Skill Modified effect version of Large Spinslash. Lowered because it ignores DEF.
Damage Shield [3x] 20/20 Skill For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns
Compression Vacuum Shot [Remove Buffs] 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited] Disables Buffs—Knock
Slash Counter 20/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
[Fire] +5 Res Soft 15/50 Passive Lowers resistance against Fire's weakness, but raises all other resistances
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E6 -
85 Machine, Sloth 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4452 649 343 188 226 374 144 270 178 558 (100%) 32
Status Res
999 90 90 999 999 999 227 999
999 999 999 90 999 - 90 60
Other Stats
Jewels Obtained JUMP Res
+30 -30
Skills
Name Rank Type Effect
[Normal ATK] AJ5000 1/1 Attack AJ5000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Speed Gear 20/20 Skill Raises own AGI
Vibro-Shockwave [Evasion Down] 20/20 Skill Inflicts Mag Dmg [Range: 4, Area: Cross (3), Height Range: 2] Evasion Down
Full Attack II 20/20 Skill Inflicts Phys Dmg & lowers PDEF [Range: 1, Height Range: 1]
Energy Blade II 20/20 Skill Phys Dmg & Knockback [Range: 4, Height Range: 1]
Fiery Blade 20/20 Skill Phys Dmg [Range: 4, Height Range: 1] Strong vs Wind & Knockback
Counter Blade II 1/20 Reaction Chance of performing Phys counter when receiving Dmg [Range: 1, Height Range: 2] Knockback
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E7 6000B
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4486 614 478 169 309 354 124 224 160 558 (100%) 32
Status Res
999 90 90 999 999 999 90 999
1094 1094 1094 999 1094 95 185 60
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
[Normal ATK] AJ6000 Knock 1/1 Attack [Enemy Unit] AJ6000 VEDA101
Double Hammer 20/20 Skill Inflicts Phys Dmg & Paralyze [Range: 1, Height Range: 1]
Gear Charge [Raises PATK/AGI for three turns - Stackable] 20/20 Skill Raises own PATK/AGI for three turns
Sonic Blast 20/20 Skill Inflicts Phys Dmg [Range: 4, Height Range: 1]
Hammer Spike 20/20 Skill Inflicts Phys Dmg [Range: 4, Area: Cross (3), Height Range: 1]
Alchemia Razor 20/20 Skill Inflicts Mag Dmg [Range: 2, Area: Lateral (3), Height Range: 1]
Double Hammer II 20/20 Skill Double Hammer that partially ignores DEF
Sonic Blast II 20/20 Skill Sonic Blast that partially ignores DEF
Knock Blast 20/20 Skill Increases Ignore DEF & Knockback
Paralyze Blast 20/20 Skill Increases Ignore DEF & Paralyze Knockback
Petrifying Blast (Curse) 20/20 Skill Increases Ignore DEF & Petrify Knockback
Cool Up [Raises Water Res for three turns - Stackable] 20/20 Reaction Raises own Water Res for three turns; effect is stackable
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E8 -
85 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2268 537 341 140 186 274 103 228 163 498 (25%) 32
Status Res
999 90 90 999 999 999 90 999
90 90 999 90 999 - 90 90
Other Stats
Jewels Obtained
+32
Skills
Name Rank Type Effect
[Normal ATK] AJ2000 1/1 Attack AJ2000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Large Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Large Spinslash 20/20 Skill Modified effect version of Large Spinslash. Lowered because it ignores DEF.
Damage Shield [3x] 20/20 Skill For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns
Compression Vacuum Shot [Remove Buffs] 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited] Disables Buffs—Knock
Slash Counter 20/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
[Fire] +5 Res Soft 15/50 Passive Lowers resistance against Fire's weakness, but raises all other resistances
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
E9 FR
85 Monster, Beast 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6680 633 632 112 107 127 107 104 102 132 (100%) 32
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
Scratch 20/20 Skill Inflicts Phys Dmg on target.
Tail Attack 20/20 Skill Inflicts Phys Dmg on target.
Adjacent Buff 10/10 Passive Raises Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
E10 FR
85 Monster, Beast 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6680 633 632 112 107 127 107 104 102 132 (100%) 32
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
Scratch 20/20 Skill Inflicts Phys Dmg on target.
Tail Attack 20/20 Skill Inflicts Phys Dmg on target.
Adjacent Buff 10/10 Passive Raises Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
E11 FR
85 Monster, Beast 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6680 633 632 112 107 127 107 104 102 132 (100%) 32
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
Scratch 20/20 Skill Inflicts Phys Dmg on target.
Tail Attack 20/20 Skill Inflicts Phys Dmg on target.
Adjacent Buff 10/10 Passive Raises Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
E12 FR
85 Monster, Beast 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6680 633 632 112 107 127 107 104 102 132 (100%) 32
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
Scratch 20/20 Skill Inflicts Phys Dmg on target.
Tail Attack 20/20 Skill Inflicts Phys Dmg on target.
Adjacent Buff 10/10 Passive Raises Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
E13 FR
85 Monster, Beast 5 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6680 633 632 112 107 127 107 104 102 132 (100%) 32
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
[Fire] +5 Res 5/30 Passive Raises Res of all except those weak to Fire
Scratch 20/20 Skill Inflicts Phys Dmg on target.
Tail Attack 20/20 Skill Inflicts Phys Dmg on target.
Adjacent Buff 10/10 Passive Raises Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
Walls
UID SID Unit Level Type Move Jump
W1 WALL
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
100 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W2 WALL
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
100 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W3 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W4 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W5 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W6 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W7 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W8 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W9 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W10 -
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1500 - 20 - 17 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
Quest Missions
Clear after collecting 1 or more Jewels on the map
Clear with only Water type units
Clear with max 5 units
Tower Rewards
First Clear Reward Additional Clear Reward
Zeni
30000
Zeni
30000