E1 |
- |
|
Caesar |
11 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
178 |
63 |
36 |
44 |
31 |
43 |
49 |
62 |
47 |
55 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
|
|
|
|
|
- |
- |
999 |
- |
- |
- |
- |
- |
Skills
Name |
Rank |
Type |
Effect |
Attack (BAA) |
1/1 |
Attack |
|
Blood Drain |
10/20 |
Skill |
Absorbs HP from target [Range: 3, Height Range: 2] |
Jewel Drain |
10/20 |
Skill |
Absorbs Jewels from target [Range: 3, Height Range: 2] |
Charge |
10/20 |
Skill |
Greatly raises own PATK and CRIT, but lowers PDEF/MDEF |
Retribution Blade |
10/20 |
Skill |
Slash ATK to units within target area that grows more powerful the lower own remaining HP is [Range: 3, Area: Line (3), Height Range: 1] |
Reaper's Echo |
10/20 |
Skill |
Slash ATK to an enemy with chance of inflicting Death Sentence [Range: 1, Height Range: 3] |
Dark Bringer |
10/20 |
Skill |
Dark Slash ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Evil Slash |
10/20 |
Skill |
Consumes small amount of own HP and Dark Slash ATK to units within target area [Area: Cross (3), Height Range: 2] |
Soul Sacrifice |
10/20 |
Skill |
Consumes own HP and Dark Slash ATK to units within target area that increases according to number of dead allies [Range: 3, Area: Cross (3), Height Range: 2] |
Juggernaut |
10/20 |
Skill |
Slash ATK & PATK/MATK Up & PDEF/MDEF Down & forces Berserk status [Range: 1, Height Range: 1] |
Undead |
1/1 |
Passive |
Cannot be killed by received Dmg |
|
E2 |
- |
|
Sabareta |
11 |
Human, Male |
5 |
5 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
176 |
55 |
30 |
47 |
29 |
62 |
58 |
57 |
49 |
58 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
|
|
|
|
|
- |
- |
999 |
- |
- |
- |
- |
- |
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
Undead |
1/1 |
Passive |
Cannot be killed by received Dmg |
Charged Shot |
1/20 |
Skill |
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited] |
Targeted Shot |
1/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited] |
Wild Shot |
1/20 |
Skill |
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited] |
|
E3 |
- |
|
Phantom Mage |
11 |
Human |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
76 |
31 |
19 |
51 |
31 |
34 |
46 |
34 |
41 |
68 (100%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (WIZ) |
1/1 |
Attack |
|
Fire Bolt |
7/20 |
Skill |
Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Ice Bolt |
7/20 |
Skill |
Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Aero Bolt |
7/20 |
Skill |
Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Lightning Bolt |
7/20 |
Skill |
Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Poison Haze |
7/20 |
Skill |
Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2] |
|
E4 |
- |
|
Phantom Mage |
11 |
Human |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
76 |
31 |
19 |
51 |
31 |
34 |
46 |
34 |
41 |
68 (100%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (WIZ) |
1/1 |
Attack |
|
Fire Bolt |
7/20 |
Skill |
Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Ice Bolt |
7/20 |
Skill |
Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Aero Bolt |
7/20 |
Skill |
Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Lightning Bolt |
7/20 |
Skill |
Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Poison Haze |
7/20 |
Skill |
Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2] |
|
E5 |
- |
|
Phantom Soldier |
11 |
Human |
4 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
98 |
43 |
25 |
33 |
19 |
35 |
48 |
43 |
41 |
47 (25%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Rock Toss |
7/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
First Aid |
7/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
Spell Break |
7/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
|
E6 |
- |
|
Phantom Soldier |
11 |
Human |
4 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
98 |
43 |
25 |
33 |
19 |
35 |
48 |
43 |
41 |
47 (25%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Rock Toss |
7/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
First Aid |
7/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
Spell Break |
7/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
|
E7 |
- |
|
Lizard Brigade Knight |
11 |
Human, Male |
4 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
93 |
42 |
23 |
38 |
22 |
47 |
57 |
45 |
41 |
53 (25%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
7/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
7/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
7/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
7/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
7/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
7/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
7/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
7/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
7/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E8 |
- |
|
Lizard Brigade Knight |
11 |
Human, Male |
4 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
93 |
42 |
23 |
38 |
22 |
47 |
57 |
45 |
41 |
53 (25%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
7/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
7/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
7/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
7/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
7/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
7/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
7/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
7/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
7/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|