Basic Information
Type Multiplay
Level 85
AP Cost 20
Player EXP 40
Unit EXP 500
Multi Coins 60
Flags DisableContinue
IsMultiLeaderSkill

Hard Quest Andante of the Dead Nine [Hell]

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10
0 1 1 0 0 0 1 1 1 1 1 1
1 1 1 [P2]
0
[P1]
0
0 0 0 0 0 1 1
2 [P5]
1
[P4]
1
0 0 [P3]
0
0 0 0 0 0 0
3 2 0 0 0 0 0 0 0 0 0 0
4 2 0 0 0 5 4 4 5 0 2 2
5 0 0 0 0 0 0 0 0 0 2 2
6 0 0 0 0 0 0 0 0 0 5 4
7 0 0 0 0 0 0 0 0 0 0 5
8 0 0 2 [E1]
3
0 1 0 0 0 0 6
9 1 1 [E2]
1
3 2 1 0 0 0 0 4
10 6 3 3 4 5 5 7 0 7 5 0
Enemies
UID SID Unit Level Type Move Jump
E1 ZWEI
85 Human, Female, Templar, Pride 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
122000 432 227 1236 640 375 180 335 170 799 (60%) 32
Status Res
999 999 999 - 999 999 999 999
999 999 999 999 999 999 999 999
Other Stats
Debuff Res Jewels Obtained Buff Duration CT-Down Res
+999 +30 +1 +999
Skills
Name Rank Type Effect
Attack (Zwei) 1/1 Attack
[Tyrannical Beast] Carapace 20/20 Skill Raises own all DEF & nullifies all statuses for three turns
[Storm Fang] Grasshopper 20/20 Skill Wind Mag ATK on enemy units within area & greatly lowers probability of activating Reaction for three turns & disables all Reactions to this attack [Range: 4, Area: Cross (5) Height Range: 2]
[Cyclone Shadow] Wasp 20/20 Skill Lowers Wind Res of units within area for three turns [Range: 5, Area: Diamond (5), Height Range: 2]
[Pilferage] Hatchling 20/20 Skill Wind Mag ATK on enemy unit (Strong vs Thunder) & absorbs part of Dmg inflicted back as HP & absorbs target's Jewels [Range: 3, Height Range: 2]
[Beast Form] Crisis 20/20 Skill Beast Form for five turns & raises all stats & changes ability
[Beast Awakening] Rancor 20/20 Skill Inflicts Bind on enemy unit [Range: 5, Height Range: 3]
[Roaring Plunder] Intruder 20/20 Skill Inflicts Daze on units within area around self [Area: Diamond (5), Height Range: 3]
[Soul Sacrifice] Rabies 20/20 Skill Consumes own HP to greatly raise PATK/MATK/DEX/Hit Rate of ally unit for two turns [Range: 3, Height Range: 2]
[Thousand Pounces] Leopold 20/20 Skill Wind Mag ATK on units within area that ignores DEF & inflicts Stop on target Thunder units [Range: 4, Area: Line (4), Height Range: 2]
[Rumination] Alligator 1/1 Reaction Returns Mag Dmg received back to attacker & also activated by Skill ATKs [Range: 4, Minimum Range: 2, Height Range: 3]
Ninth Tornado 1/1 Skill Wind Mag ATK on target units within area that increases in power according to own PATK/MATK [Range: 4, Area: Cross (3), Height Range: 2]
[Four Beasts] Rhinoceros 1/1 Skill 4-hit Wind Mag ATK on enemy unit & 100% Hit & disables all Reactions to this attack [Range: 5, Height Range: 2]
[Hell Blood] Origin 1/1 Passive Casts Jewel Auto Charge when HP falls below 25% & greatly raises PATK/MATK/DEX & raises AGI
[Hit Rate] +1-100% 30/100 Passive Raises own Hit Rate
E2 -
85 Human, Male, Templar, Pride 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
146250 1130 420 332 380 504 198 720 155 600 (50%) 32
Status Res
999 999 999 999 999 999 999 999
999 999 999 999 999 999 999 999
Other Stats
Debuff Res Jewels Obtained
+999 +30
Skills
Name Rank Type Effect
Attack (Neun Job) 1/1 Attack
Colliding Fist Stunner 20/20 Skill Strike ATK that inflicts Stun for 2 turns on units in area around self & chance of CRIT [Area: Square (3) around self, Height Range: 2]
Roaring Strength Paradigm 20/20 Skill Triples own PATK for one turn
Leaping Bomb Syndrome 20/20 Skill Raises own MOVE/JUMP by 2 for three turns
Explosive Legs Boost 20/20 Skill After moving, Strike ATK that lowers CT of enemy unit to 0 & chance of CRIT [Range: 5, Height Range: 2]
Stampede Catharsis 20/20 Skill 2-hit Strike ATK to enemy unit & chance of CRIT [Range: 1, Height Range: 2]
[Demon Cry] Perficio 20/20 Skill After moving, Strike ATK on enemy unit & halves own Jewels Spent & chance of critical [Range: 4, Height Range: 2]
Stepping Bomb Quake 20/20 Skill Strike ATK to units in area around self & raises own PDEF for three turns & chance of CRIT [Area: Diamond (5), Height Range: 2]
[Heaven's End] De Fideli 20/20 Skill Dark Strike ATK on units within area & for three turns nullifies Quicken/statuses for units that received Dmg & chance of critical & disables all Reactions to this attack [Range: 4, Area: Square (3), Height Range: 2]
[Beast Rampage] A Priori 20/20 Skill After moving, Dark Strike ATK on enemy unit & inflicts Paralyze for three turns & 1 sq Knockback & chance of critical [Range: 5, Height Range: 2]
Counterstrike Dilemma 20/20 Reaction Chance of performing a preemptive strike when receiving Dmg & inflicts Paralyze for three turns & also activated by Skill ATKs [Range: Square (3), Height Range: 2]
Gargantuan Blood 1/1 Skill After moving, Dark Strike attack on enemy unit that increases in power according to own PATK/MATK & greatly raises Power if target has Auto Heal [Range: 5, Height Range: 2]
[Hell Blood] Origin 1/1 Passive Casts Jewel Auto Charge when HP falls below 25% & greatly raises PATK/MATK/DEX & raises AGI
Roaring Manbeast 1/1 Skill Dark Strike ATK to units within target area & raises own AGI for three turns [Range: 3, Area: Cross (3), Height Range: 2]
[Hell Blood] Origin 1/1 Passive Casts Jewel Auto Charge when HP falls below 25% & greatly raises PATK/MATK/DEX & raises AGI
[Hit Rate] +1-100% 30/100 Passive Raises own Hit Rate
Drops
Drops