E1 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
COMBO Area -2 |
1/1 |
Passive |
Lowers COMBO Area of whole party by 2 |
|
E2 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E3 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E4 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E5 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E6 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E7 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E8 |
- |
|
Bandit |
60 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
871 |
267 |
147 |
98 |
55 |
222 |
98 |
155 |
113 |
112 (25%) |
32 |
Other Stats
Jewels Obtained |
Slash ATK Power |
|
|
|
|
+36 |
+5 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Poison Dagger |
10/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
10/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
10/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
10/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
10/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
10/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
10/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
10/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
10/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E9 |
- |
|
Bandit |
60 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
622 |
234 |
140 |
83 |
62 |
204 |
78 |
143 |
205 |
108 (25%) |
32 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+2 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Profane Arrow |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & lowers DEF [Range: 4, Height Range: Unlimited] |
Open Wound Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & Prevents Recovery & Curse [Range: 4, Height Range: Unlimited] |
COMBO Area -2 |
1/1 |
Passive |
Lowers COMBO Area of whole party by 2 |
|
E10 |
- |
|
Bandit |
60 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
622 |
234 |
140 |
83 |
62 |
204 |
78 |
143 |
205 |
108 (25%) |
32 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+2 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Profane Arrow |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & lowers DEF [Range: 4, Height Range: Unlimited] |
Open Wound Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & Prevents Recovery & Curse [Range: 4, Height Range: Unlimited] |
COMBO Area -2 |
1/1 |
Passive |
Lowers COMBO Area of whole party by 2 |
|
E11 |
- |
|
Bandit |
60 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
622 |
234 |
140 |
83 |
62 |
204 |
78 |
143 |
205 |
108 (25%) |
32 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+2 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Profane Arrow |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & lowers DEF [Range: 4, Height Range: Unlimited] |
Open Wound Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & Prevents Recovery & Curse [Range: 4, Height Range: Unlimited] |
COMBO Area -2 |
1/1 |
Passive |
Lowers COMBO Area of whole party by 2 |
|
E12 |
- |
|
Bandit |
60 |
Human, Male |
3 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
622 |
234 |
140 |
83 |
62 |
204 |
78 |
143 |
205 |
108 (25%) |
32 |
Other Stats
Range |
Jewels Obtained |
Missile ATK Power |
|
|
|
+2 |
+16 |
+10 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Profane Arrow |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & lowers DEF [Range: 4, Height Range: Unlimited] |
Open Wound Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & Prevents Recovery & Curse [Range: 4, Height Range: Unlimited] |
COMBO Area -2 |
1/1 |
Passive |
Lowers COMBO Area of whole party by 2 |
|