Attack (Magic Meister) |
1/1 |
Attack |
Marksman |
Assist Face |
10/20 |
Skill |
Recovers own HP and casts Quicken on self |
Down Trapment |
10/20 |
Skill |
Places a Damage Grid within target area that inflicts Slow (Grid disappears after a set time) [Range: 4, Area: Diamond (5), Height Range: 3] |
Shock Blitz |
10/20 |
Skill |
Thunder Missile ATK on units within area around self & Strong vs Water & Strong vs Machines & inflicts Stun for two turns [Area: Special (Square-Cross 2), Height Range: 2] |
Saturation |
10/20 |
Skill |
Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2] |
Starlight Flower |
10/20 |
Skill |
4-hit Light Missile ATK & raises Power if target is inflicted with a status [Range: 4, Height Range: 3] |
Riser Flower |
10/20 |
Skill |
4-hit Thunder Missile ATK & greatly raises Power if target is inflicted with a status [Range: 4, Height Range: 3] |
Sharp Blade Creation |
10/20 |
Skill |
Recovers own Jewels & raises all ATK for five turns & permanently changes the ATK skill "Magic Bullet" |
Charity Cycle |
10/20 |
Skill |
Places a Buff Grid which raises PDEF/MDEF of units within target area (Grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3] |
Double Dip |
10/20 |
Skill |
Doubles own MATK/DEX for one turn |
Weakness |
10/20 |
Skill |
Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4] |
Heaven's Raid |
10/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & Death Sentence [Range: 3, Area: Cross (3), Height Range: Unlimited] |
Pain Control |
10/20 |
Reaction |
Chance of reducing portion of Phys Dmg |