Basic Information
Type Event
Level 60
AP Cost 30
Player EXP 30
Unit EXP 400
Zeni 2800
Flags IsAutoRepeatQuest
Prerequisite Quests
Happy Happy Crazy Wedding! - Episode 4

Unit Lv60 Job Lv11 Recommended Happy Happy Crazy Wedding! - Episode 5

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 8 8 7 [E9]
6
6 7 4 4 3 2 [P2]
1
[P4]
0
[P5]
0
1 8 8 7 6 6 7 [E3]
4
4 3 2 [P1]
1
[P3]
0
0
2 8 8 [E8]
7
6 6 7 5 4 5 5 5 0 0
3 7 7 7 5 5 [E4]
7
5 4 5 5 5 1 0
4 7 7 7 5 5 8 4 4 5 5 5 0 0
5 11 5 5 5 5 [E10]
5
5 4 3 2 1 1 1
6 5 5 5 5 5 5 4 [E2]
3
2 2 1 1 1
7 5 5 5 [E6]
5
5 5 4 3 2 2 1 [A1]
1
1
8 5 5 5 5 5 5 [E11]
5
4 3 2 7 1 1
9 7 7 7 6 6 8 4 3 2 2 2 1 1
10 7 7 7 6 6 [E5]
7
4 [E1]
3
2 3 2 [A2]
1
1
11 7 12 12 [E7]
6
6 7 5 3 3 2 2 1 1
12 13 19 19 6 6 7 6 3 2 2 2 7 1
Allies
UID SID Unit Level Type Move Jump
A1 -
70 Human, Female 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
981 189 159 406 247 169 128 239 278 154 (50%) 22
Status Res
- - - - 100 - - -
- - - - - - - -
Other Stats
Jewels Obtained MATK Power
+44 +30
Skills
Name Rank Type Effect
Attack (WED_F) 1/1 Attack Bride Normal Attack
Candle Fire 20/20 Skill Fire Mag ATK to enemy unit with chance of inflicting Bind [Range: 3, Height Range: 3]
Love Bond 20/20 Skill Wind Slash ATK (Strong vs Male Units) to units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Dress Change 20/20 Skill Raises own PDEF/MDEF for three turns
Champagne Shot 20/20 Skill Water Mag ATK (Strong vs Male Units) to target unit [Range: 4, Area: Line (4), Height Range: 2]
Large Healing Potion 20/20 Skill Recovers ally unit's HP [Range: 3, Height Range: 2]
Antidote 20/20 Skill Removes Poison status from ally & recovers ally's HP [Range: 3, Height Range: 2]
Neuro Potion 20/20 Skill Removes Paralyze status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Eye Drops 20/20 Skill Removes Blind status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Throat Drops 20/20 Skill Removes Silence status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Empowering Potion 20/20 Skill Raises ally unit's PATK/PDEF [Range: 3, Height Range: 1]
Energy Potion 20/20 Skill Raises ally unit's MATK/MDEF [Range: 3, Height Range: 1]
Venom Potion 20/20 Skill Mag ATK on target unit (Strong vs Humans) & inflicts Poison [Range: 3, Height Range: 2]
Love Potion 20/20 Skill Inflicts Charm on enemy unit [Range: 3, Height Range: 2]
Tranquilizer 20/20 Skill Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Auto-Cure 20/20 Reaction After receiving Dmg, chance of casting Auto Heal on self
Brilliant Dress 1/1 Passive Raises AGI/MATK Power & casts Jewel Auto Charge
A2 -
70 Human, Female 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1351 152 199 388 317 214 130 283 239 171 (34%) 22
Other Stats
Jewels Obtained
+36
Skills
Name Rank Type Effect
Attack (Telekinetic Artist) 1/1 Attack Strike
Blink 20/20 Skill After moving, raises PDEF/MDEF of ally units in area around self [Move Area: Diamond (7), Height Range: 5]
Pyrokinesis 20/20 Skill Fire Mag ATK (strong vs plants) to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Electromagnetic Strike 20/20 Skill Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]
Instant Shield 20/20 Skill Creates a barrier that halves Phys Dmg inflicted on self three times
Kinetic Force 20/20 Skill Strike ATK to enemy unit [Range: 4, Height Range: 2]
Hypnosis 20/20 Skill Inflicts Sleep on enemy units in area around self [Area: Square (3) around self, Height Range: 2]
Psychometry 20/20 Skill Raises own Evasion Rate
Telekinetic Hydrostrike 20/20 Skill 4-hit Water Missile Mag ATK to enemy unit [Range: 4, Height Range: 2]
Sixth Sense 20/20 Reaction Chance of completely evading Phys ATK
Supernatural Recovery 20/20 Passive Casts Auto Heal on self & raises all Status Res of self and adjacent allies when one or more ally units are in adjacent squares
Telekinetic Speed 20/20 Skill Raises own PATK/PDEF/MATK/MDEF/AGI for three turns after appearing on map
Triple Mega-Blast 1/1 Skill 3-hit Wind Mag ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Enemies
UID SID Unit Level Type Move Jump
E1 -
60 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
757 310 188 113 81 276 113 181 138 165 (25%) 7
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E2 -
60 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
757 310 188 113 81 276 113 181 138 165 (25%) 7
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E3 -
60 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
757 310 188 113 81 276 113 181 138 165 (25%) 7
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E4 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
773 359 161 95 79 261 94 200 279 165 (25%) 7
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E5 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
773 359 161 95 79 261 94 200 279 165 (25%) 7
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E6 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
773 359 161 95 79 261 94 200 279 165 (25%) 7
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E7 -
60 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
602 332 161 93 74 253 92 224 268 108 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
E8 -
60 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
602 357 161 93 74 278 92 224 268 108 (25%) 7
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
E9 -
60 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
602 357 161 93 74 278 92 224 268 108 (25%) 7
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
E10 -
60 Human, Male 5 6
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
803 265 191 121 84 302 114 231 138 113 (25%) 7
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (SAROMO_THI) 1/1 Attack Salomo Enemy Job Skills
Charm Strike 15/20 Skill Inflicts Phys Dmg (Low) & Charm status [Range: 1, Height Range: 1]
Strong Roller 15/20 Skill Inflicts Phys Dmg on enemy units within area around self [Area: Square (3) around self, Height Range: 1]
Backstab 15/20 Skill Inflicts Phys Dmg & increased Dmg when attacking from behind [Range: 1, Height Range: 1]
Magician Killing 15/20 Skill Large Dmg based on PDEF
Venom Strike 15/20 Skill Inflicts Phys Dmg (Low) & Poison status [Range: 1, Height Range: 1]
Shade Strike 15/20 Skill Inflicts Phys Dmg (Low) & Blind status [Range: 1, Height Range: 1]
Slumber Strike 15/20 Skill Inflicts Phys Dmg (Low) & Sleep status [Range: 1, Height Range: 1]
Taunt 15/20 Skill Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E11 -
60 Human, Male 5 6
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
803 265 191 121 84 302 114 231 138 113 (25%) 7
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (SAROMO_THI) 1/1 Attack Salomo Enemy Job Skills
Charm Strike 15/20 Skill Inflicts Phys Dmg (Low) & Charm status [Range: 1, Height Range: 1]
Strong Roller 15/20 Skill Inflicts Phys Dmg on enemy units within area around self [Area: Square (3) around self, Height Range: 1]
Backstab 15/20 Skill Inflicts Phys Dmg & increased Dmg when attacking from behind [Range: 1, Height Range: 1]
Magician Killing 15/20 Skill Large Dmg based on PDEF
Venom Strike 15/20 Skill Inflicts Phys Dmg (Low) & Poison status [Range: 1, Height Range: 1]
Shade Strike 15/20 Skill Inflicts Phys Dmg (Low) & Blind status [Range: 1, Height Range: 1]
Slumber Strike 15/20 Skill Inflicts Phys Dmg (Low) & Sleep status [Range: 1, Height Range: 1]
Taunt 15/20 Skill Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
Quest Missions
Kill all foes

Reward: That Thing Called Happiness

Clear without losing Lucretia (NPC)

Reward: Princess Knight Greaves Diagram Piece

Clear without losing Uzuma (NPC)

Reward: Homemaker's Cooking Materials Diagram Piece

Drops
Drops