E1 |
- |
|
Burglar |
30 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
271 |
121 |
89 |
68 |
53 |
92 |
76 |
74 |
64 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
COMBO Area |
|
|
|
|
|
-2 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Charming Dagger |
6/20 |
Skill |
Inflicts Charm on enemy unit [Range: 1, Height Range: 1] |
Hide |
6/20 |
Skill |
Raises own Evasion Rate |
Jewelry Dagger |
6/20 |
Skill |
Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1] |
Sneak Attack |
6/20 |
Skill |
Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1] |
Poison Dagger |
6/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
6/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
6/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
6/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
6/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
6/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
6/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
6/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
6/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E2 |
- |
|
Burglar |
30 |
Human, Male |
5 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
271 |
121 |
89 |
68 |
53 |
92 |
76 |
74 |
64 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
COMBO Area |
|
|
|
|
|
-2 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Charming Dagger |
6/20 |
Skill |
Inflicts Charm on enemy unit [Range: 1, Height Range: 1] |
Hide |
6/20 |
Skill |
Raises own Evasion Rate |
Jewelry Dagger |
6/20 |
Skill |
Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1] |
Sneak Attack |
6/20 |
Skill |
Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1] |
Poison Dagger |
6/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
6/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
6/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
6/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
6/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
6/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
6/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
6/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
Quick Action |
6/20 |
Reaction |
After receiving Dmg, AGI is raised until next turn |
|
E3 |
- |
|
Burglar |
30 |
Human, Male |
4 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
284 |
121 |
90 |
53 |
54 |
78 |
66 |
77 |
73 |
128 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
COMBO Area |
|
|
|
|
|
-2 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Battle Preparation |
6/20 |
Skill |
Raises own PDEF/Evasion Rate |
Fatal Risk |
6/20 |
Skill |
Greatly raises own PATK & lowers PDEF |
Devilish Slash |
6/20 |
Skill |
Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1] |
Rock Toss |
6/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
First Aid |
6/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
Spell Break |
6/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
Stance of the Warrior |
6/20 |
Reaction |
Chance of reducing Phys Dmg |
|
E4 |
- |
|
Burglar |
30 |
Human, Male |
4 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
284 |
121 |
90 |
53 |
54 |
78 |
66 |
77 |
73 |
128 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
COMBO Area |
|
|
|
|
|
-2 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Battle Preparation |
6/20 |
Skill |
Raises own PDEF/Evasion Rate |
Fatal Risk |
6/20 |
Skill |
Greatly raises own PATK & lowers PDEF |
Devilish Slash |
6/20 |
Skill |
Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1] |
Rock Toss |
6/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
First Aid |
6/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
Spell Break |
6/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
Stance of the Warrior |
6/20 |
Reaction |
Chance of reducing Phys Dmg |
|
E5 |
- |
|
Burglar |
30 |
Human, Male |
2 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
276 |
113 |
83 |
55 |
66 |
105 |
65 |
70 |
79 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
Jewels Obtained |
COMBO Area |
|
|
|
|
+8 |
-2 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (KUR) |
1/1 |
Attack |
|
MOVE Boost+1 |
3/20 |
Skill |
Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1] |
JUMP Boost+1 |
3/20 |
Skill |
Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1] |
Strobe Grenade |
3/20 |
Skill |
Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2] |
Bursting Shot |
3/20 |
Skill |
Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2] |
Armor Piercing Shot |
3/20 |
Skill |
Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1] |
Heavy Fire |
3/20 |
Skill |
Fire Missile ATK on enemy unit [Range: 5, Height Range: 2] |
Maintenance |
3/20 |
Skill |
Raises own DEX for two turns |
Lock On |
3/20 |
Skill |
Raises own Hit Rate for two turns |
Firebomb |
3/20 |
Skill |
Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2] |
Composite Armor |
3/20 |
Reaction |
Change of reducing portion of Dmg when receiving Dmg |
|
E6 |
- |
|
Burglar |
30 |
Human, Male |
2 |
2 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
276 |
113 |
83 |
55 |
66 |
105 |
65 |
70 |
79 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
Jewels Obtained |
COMBO Area |
|
|
|
|
+8 |
-2 |
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (KUR) |
1/1 |
Attack |
|
MOVE Boost+1 |
3/20 |
Skill |
Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1] |
JUMP Boost+1 |
3/20 |
Skill |
Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1] |
Strobe Grenade |
3/20 |
Skill |
Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2] |
Bursting Shot |
3/20 |
Skill |
Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2] |
Armor Piercing Shot |
3/20 |
Skill |
Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1] |
Heavy Fire |
3/20 |
Skill |
Fire Missile ATK on enemy unit [Range: 5, Height Range: 2] |
Maintenance |
3/20 |
Skill |
Raises own DEX for two turns |
Lock On |
3/20 |
Skill |
Raises own Hit Rate for two turns |
Firebomb |
3/20 |
Skill |
Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2] |
Composite Armor |
3/20 |
Reaction |
Change of reducing portion of Dmg when receiving Dmg |
|
E7 |
- |
|
Burglar |
30 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
271 |
112 |
83 |
55 |
66 |
95 |
70 |
76 |
79 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
Range |
Jewels Obtained |
COMBO Area |
|
|
|
+1 |
+8 |
-2 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Leg Shot |
6/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
6/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
6/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
6/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
Charged Shot |
6/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
6/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
6/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Counter Shot |
3/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
E8 |
- |
|
Burglar |
30 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
271 |
112 |
83 |
55 |
66 |
95 |
70 |
76 |
79 |
142 (25%) |
7 |
Status Res
|
|
|
|
|
|
|
|
999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
- |
999 |
999 |
999 |
999 |
- |
999 |
- |
Other Stats
Range |
Jewels Obtained |
COMBO Area |
|
|
|
+1 |
+8 |
-2 |
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (GUN) |
1/1 |
Attack |
|
Leg Shot |
6/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
Headshot |
6/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
Piercing Shot |
6/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
Pinhole Shot |
6/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
Charged Shot |
6/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
Take Aim |
6/20 |
Skill |
Raises own Hit Rate for two turns |
Bullet Shot |
6/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
Counter Shot |
3/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|