Basic Information
Type Event
Level 30
AP Cost 16
Player EXP 16
Unit EXP 250
Zeni 2200
Flags IsAutoRepeatQuest
Prerequisite Quests
Wonderful ☆ Summer - Episode 1

Unit Lv30 Job Lv3 Recommended Wonderful ☆ Summer - Episode 2

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9
0 2 2 0 [P2]
0
[P3]
0
[P4]
0
[P5]
0
0 2 2
1 2 2 0 [P1]
0
0 0 [A1]
0
0 2 2
2 1 1 1 3 1 1 4 1 1 1
3 1 1 1 1 1 1 1 [E3]
1
1 1
4 1 2 0 0 2 2 0 0 2 1
5 [E4]
4
3 0 2 [E1]
2
2 2 0 3 4
6 4 4 0 2 4 4 2 0 [E5]
4
4
7 4 4 0 3 8 8 3 0 4 4
8 0 0 0 4 8 8 4 0 0 6
9 0 0 0 5 [E2]
5
5 5 0 0 0
10 0 0 0 5 5 5 5 0 0 0
Allies
UID SID Unit Level Type Move Jump
A1 -
30 Human, Female 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
529 122 78 77 63 108 73 88 87 89 (25%) 7
Other Stats
Jewels Obtained
+18
Skills
Name Rank Type Effect
Attack (NEC) 1/1 Attack Necromancer Normal Attack
Fatal Malady 20/20 Skill Dark Slash ATK to enemy unit & inflicts Death Sentence [Range 4, Height Range: 2]
Evil Flower 20/20 Skill Dark Slash ATK to enemy unit that inflicts Bind and Poison [Range: 4, Height Range: 2]
Catastrophe 20/20 Skill Dark Slash ATK to enemy units within target area with chance of critical & lowers Strike ATK Power for three turns [Range: 4, Area: Cross (3), Height Range: 2]
Inferno 20/20 Skill Dark Slash ATK to enemy units within target area with chance of critical & lowers Slash ATK Power for three turns [Range: 4, Area: Cross (3), Height Range: 2]
Raptio Anima 20/20 Reaction After receiving Dmg, chance of absorbing Jewels [Range: 4, Height Range: 5]
Enemies
UID SID Unit Level Type Move Jump
E1 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
305 88 55 59 40 88 66 75 73 112 (25%) 7
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 1/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 1/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 1/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 1/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 1/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 1/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 1/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 1/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E2 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
305 88 55 59 40 88 66 75 73 112 (25%) 7
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 1/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 1/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 1/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 1/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 1/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 1/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 1/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 1/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E3 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
305 88 55 59 40 88 66 75 73 112 (25%) 7
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 1/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 1/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 1/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 1/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 1/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 1/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 1/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 1/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E4 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
189 62 38 55 35 69 60 66 58 112 (25%) 7
Other Stats
Range
+5
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 1/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 1/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 1/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 1/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 1/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 1/20 Skill Raises own Hit Rate for two turns
Bullet Shot 1/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
E5 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
189 62 38 55 35 69 60 66 58 112 (25%) 7
Other Stats
Range
+5
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 1/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 1/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 1/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 1/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 1/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 1/20 Skill Raises own Hit Rate for two turns
Bullet Shot 1/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Quest Missions
Clear without continues

Reward: Crystal Apple

Clear without mercenary

Reward: Ratty's New Hope

Clear without losing Dorothea (NPC)

Reward: Skip Ticket

Drops
Drops