Basic Information
Type Event
Level 50
AP Cost 24
Player EXP 24
Unit EXP 400
Zeni 2800
Flags IsAutoRepeatQuest
Prerequisite Quests
Stage 8: Cornered
Ready Conditions
Units

[Limited Time] Stage 9: Indignation

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11
0 4 4 0 0 0 [P2]
0
[P1]
0
0 0 0 0 0
1 4 4 0 0 0 0 0 0 0 0 0 0
2 3 3 0 0 2 0 0 0 0 0 0 0
3 2 2 1 0 0 2 0 0 0 [E5]
0
0 1
4 3 1 [E2]
0
0 0 2 [E1]
0
0 1 0 3 2
5 2 2 2 1 2 1 0 0 2 0 3 2
6 0 0 0 [E3]
0
0 0 0 [E7]
0
[E4]
3
3 3 3
7 0 0 0 0 0 [E6]
0
0 2 3 4 4 3
8 1 3 3 1 4 4 4 4 5 5 4 0
9 2 3 3 2 4 10 10 4 5 5 4 0
10 1 1 1 1 6 11 12 4 0 0 0 0
Enemies
UID SID Unit Level Type Move Jump
E1 -
55 Human, Male 5 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
311 179 123 93 51 168 85 127 92 156 (25%) 32
Other Stats
Jewels Obtained COMBO Area
+12 -2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E2 -
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
325 170 108 71 62 150 73 107 163 147 (25%) 32
Other Stats
Range Jewels Obtained Missile ATK Power COMBO Area
+1 +16 +10 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E3 -
45 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
291 149 95 67 59 136 69 101 137 138 (25%) 32
Other Stats
Range Jewels Obtained Missile ATK Power COMBO Area
+1 +16 +10 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E4 -
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
325 170 108 71 62 150 73 107 163 147 (25%) 32
Other Stats
Range Jewels Obtained Missile ATK Power COMBO Area
+1 +16 +10 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E5 -
45 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
291 149 95 67 59 136 69 101 137 138 (25%) 32
Other Stats
Range Jewels Obtained Missile ATK Power COMBO Area
+1 +16 +10 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E6 -
50 Monster, Beast 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
247 136 83 88 60 126 69 106 102 102 (100%) 22
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Bite 1/1 Attack Normal Attack (Enemy Unit)
Kick 20/20 Reaction Inflicts Phys Dmg on target.
Shining Claw 1/20 Skill Inflicts Slash Dmg (Low) & Light Phys Dmg [Range: 1, Area: 1, Height Range: 2]
Dark Claw 1/20 Skill Inflicts Slash Dmg (Low) & Dark Phys Dmg [Range: 1, Area: 1, Height Range: 2]
E7 -
50 Monster, Beast 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
247 136 83 88 60 126 69 106 102 102 (100%) 22
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Bite 1/1 Attack Normal Attack (Enemy Unit)
Kick 20/20 Reaction Inflicts Phys Dmg on target.
Shining Claw 1/20 Skill Inflicts Slash Dmg (Low) & Light Phys Dmg [Range: 1, Area: 1, Height Range: 2]
Dark Claw 1/20 Skill Inflicts Slash Dmg (Low) & Dark Phys Dmg [Range: 1, Area: 1, Height Range: 2]
Quest Missions
Kill all foes

Reward: Lion Monarch Shield

No deaths

Reward: Equipment 10-Summon Ticket

Max 3 items used

Reward: Gold Ingot

Drops
Drops