WSM Basic Attack |
1/1 |
Attack |
|
Focus Energy |
20/20 |
Skill |
Regen Jewels for the next three turns |
Coordinate Efforts |
20/20 |
Skill |
PATK +50% for allies within target area for next three turns [Range 3, Area: Cross (3), Height Range: 2] |
Triple Threats |
20/20 |
Skill |
3-Hit Light Slash ATK on target enemy; chance of CRIT (straight trajectory) [Range: 4, Height Range: 3] |
Shattering Slash |
20/20 |
Skill |
Phys attack (High) on target enemy that ignores DEF & inflicts Daze [Range: 4, Height Range: 3] |
Sealing Slash |
20/20 |
Skill |
Destroy the Jewels of target enemy [Range: 4, Height Range: 2] |
Twin Flashes |
20/20 |
Skill |
2x Light Dmg to target unit with chance of critical. Raises CRIT of self for the next 2 turns |
Blade Dervish |
20/20 |
Skill |
Light slash Dmg to enemies within target area with chance of critical; Raises Evasion for 3 turns [Area: Square (3) around self, Height Range: 2] |
Relentless Blades |
20/20 |
Skill |
3-hit Light Slash ATK to target enemy with chance of CRIT & inflicts Stop |
Void Slash |
20/20 |
Reaction |
Chance of performing a preemptive strike when being attacked |
Divine Shelter |
20/20 |
Passive |
Raises All Elemental Res |
Devastating Finish |
1/1 |
Skill |
Inflicts 5-hit Light Slash Dmg that ignores DEF on target enemy unit & raises own PATK and AGI for three turns [Range: Diamond (5), Height Range: 3] |