Attack (Minario) |
1/1 |
Attack |
|
Blue Bullet Quarrel |
10/20 |
Skill |
Water Missile ATK & inflicts Daze/Bind on units within target area [Range: 5, Area: Cross (3), Height: 2] |
Circling Comet |
10/20 |
Skill |
Water Missile ATK & Inflicts powerful Blind on units within area around self [Area: Special (Square-Cross), Height Range: 2] |
Blue Bullet Soul |
10/20 |
Skill |
Water Missile ATK & greatly raises own Evasion Rate for one turn [Range: 5, Height Range: Unlimited] |
Quadruple Flash Eaglet |
10/20 |
Skill |
4-hit Missile ATK & inflicts Silence & greatly raises Power if target is inflicted with a status [Range: 5, Height Range: Unlimited] |
Deceiving Crane |
10/20 |
Skill |
After moving, Missile ATK & inflicts Jewel Dmg & greatly lowers MATK for three turns & Power is based on target's MATK [Range: 5, Height Range: 2] |
Severed Snipe |
10/20 |
Skill |
Water Missile ATK & interrupts skill cast & Cast Time extension for three turns [Range: 5, Height Range: Unlimited] |
Magia Repair |
10/20 |
Skill |
Removes all statuses inflicted & removes all buffs on ally units [Range: 5, Height Range: 2] |
Magia Injection |
10/20 |
Skill |
Consumes own Jewels and transfers them to ally unit [Range: 5, Height Range: 2] |
Crushing Ibis |
10/20 |
Skill |
Water Missile ATK on units within target area & moves targets 3 sq back [Range: 4, Area: Line (4), Height Range: 2] |
Magia Sense Shaft |
10/20 |
Reaction |
Chance of completely evading Mag Dmg |
Pride of a Marksman |
1/1 |
Passive |
Permanently raises Missile ATK Power when attacking (Stackable up to 10x) |