Basic Information
Type Point Quest
Level 60
AP Cost 6
Player EXP 6
Unit EXP 300
Zeni 3500
Flags IsAutoRepeatQuest
Prerequisite Quests
The Sniper
A Changing World

The Dawn of Magic (Part 1) - Episode 5 Carnet and Aedith

Fight off Carnet

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 5 4 3 3 3 2 1 0 [P1]
0
[P3]
0
2 2 1
1 5 4 3 [W2]
3
3 2 1 0 [P2]
0
[P4]
1
[P5]
2
2 0
2 3 3 3 3 3 3 0 0 0 0 0 0 0
3 3 [W1]
3
3 3 3 3 0 0 0 1 1 0 0
4 3 4 5 5 3 3 0 0 0 2 2 0 0
5 3 4 5 5 4 3 0 1 2 2 2 0 0
6 3 4 5 5 4 3 0 1 2 2 0 0 0
7 3 4 5 5 3 3 0 0 [W4]
0
0 0 [W5]
0
0
8 3 3 5 5 4 [E1]
3
[W3]
0
0 2 2 0 0 0
9 3 4 5 5 4 3 0 1 2 2 2 0 0
10 3 4 5 5 3 3 0 0 1 2 2 0 0
11 3 3 3 3 3 3 0 0 0 1 1 0 0
12 3 3 3 3 3 3 0 0 0 0 0 0 0
Exits
UID Trigger
E1
WdHpDownRate <= 1% HP
Enemies
UID SID Unit Level Type Move Jump
E1 carnet
60 Human, Female 5 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4141 180 117 99 160 325 97 222 136 232 (25%) 22
Status Res
60 60 54 54 999 999 50 999
999 999 999 999 999 50 50 999
Elemental Res
+25 +25 +25 +25 +25 +25
Other Stats
Range Auto Jewel Charge COMBO Area CT-Down Res
+4 +20 -2 +999
Skills
Name Rank Type Effect
Attack (SNI) 1/1 Attack
Charged Snipe 15/20 Skill Missile ATK on target & Units are not lockable
Leg Snipe 15/20 Skill Missile ATK on target & chance of Slow
Head Snipe 15/20 Skill Missile ATK on target & inflicts Blind, Daze
Piercing Snipe 15/20 Skill Penetrating Missile ATK on target (Strong vs Airborne)
Assault Burst 15/20 Skill Penetrating Missile ATK on unit that ignores DEF
Charged Snipe 15/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Long Aim 15/20 Skill Raises DEX & Range +3 & reduces MOVE by 2 for one turn
Camouflage 15/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 15/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Snipe 15/20 Reaction After receiving Dmg, performs counter [Range: 5, Height Range: Unlimited]
Undead 1/1 Passive Cannot be killed by received Dmg
Walls
UID SID Unit Level Type Move Jump
W1 item1
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W2 item2
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W3 item3
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W4 item2
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W5 item3
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
Quest Missions
Gems
×10
No deaths

Reward: Gems

Gems
×10
Clear without continues

Reward: Gems

Gems
×10
Max 3 items used

Reward: Gems

Gems
×10
Clear with 3000 or more Dmg dealt to one enemy with a single attack

Reward: Gems

Gems
×10
Clear with max 4 units

Reward: Gems

Drops
Drops