Basic Information
Type Advance Story
Level 40
AP Cost 16
Player EXP 16
Unit EXP 150
Zeni 2000
Prerequisite Quests
Normal Stage 2

Wild Card HERO - Episode 3 A Bad Mentor

Defeat Magnus!

Map
0 1 2 3 4 5 6 7 8 9 10
0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 4 4 4 0 0 0 0
2 0 0 0 [A1]
0
2 2 2 1 [E1]
0
0 0
3 [P5]
0
[P4]
0
0 4 2 2 2 1 0 0 0
4 0 [P3]
0
0 4 1 1 1 4 0 0 0
5 0 [P2]
0
0 4 0 0 0 4 0 0 0
6 0 [P1]
0
0 4 1 1 1 4 0 0 0
7 0 0 0 [A2]
1
2 2 2 4 0 0 0
8 0 0 0 1 2 2 2 0 0 0 0
9 0 0 0 0 4 4 4 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0 0
Allies
UID SID Unit Level Type Move Jump
A1 -
40 Human, Female 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
655 62 169 250 174 203 90 122 100 119 (50%) 7
Other Stats
Range Jewels Obtained
+4 +24
Skills
Name Rank Type Effect
Attack (Ryui) 1/1 Attack Marksman
Shadow Anode 5/20 Skill Dark Missile Mag ATK on enemy units within target area & absorbs MATK/DEX for three turns [Range: 3, Area: Cross (7), Height Range: 2]
Black Epsilon 5/20 Skill 5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2]
Deep Omicron 5/20 Skill Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2]
Dark Cathode 5/20 Skill Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2]
Dusted Gamma 5/20 Skill Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2]
Maneuvered White Noise 5/20 Skill Removes all statuses inflicted on ally units in area around self [Area: Diamond (5), Height Range: 1]
Maneuvered Faraday Cage 5/20 Skill Raises Hit Rate/Missile ATK Power of Dark ally units in area around self until one attack is performed & raises Range/Height Range by 1 for skills with range extension [Area: Cross (3), Height Range: 2]
A2 -
40 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
550 97 83 179 81 87 78 103 108 158 (100%) 7
Other Stats
Jewels Obtained Jewels Spent Rate Cast Time
+8 -18 -33
Skills
Name Rank Type Effect
Attack (Tricky Gig) 1/1 Attack
Adverse Wind [The Fool] 5/20 Skill Wind Mag ATK on enemy unit & absorbs MATK for three turns & Power is based on target's MATK [Range: 5, Height Range: 3]
Pilfering Wind [The Lovers] 5/20 Skill Absorbs enemy unit's Jewels & amount absorbed increases according to amount of own Jewels remaining [Range: 3, Height Range: 2]
Rising Winds [The Emperor] 5/20 Skill Wind Mag attack on enemy unit & raises own MATK for three turns (Stackable up to 3x) [Range: 5, Height Range: 3]
Raging Storm [The Devil] 5/20 Skill Wind Mag attack on units within area (Strong vs Thunder) [Range: 4, Area: Diamond (5), Height Range: 3]
Breakneck Chariot 5/20 Skill After moving, increases CT of ally units within area around self [Move Area: Diamond (7), JUMP: Unlimited, Area: Cross (3), Height Range: Unlimited]
Empress' Embrace 5/20 Skill Recovers a portion of own HP
Headwind [The Hermit] 5/20 Skill Wind Mag attack on enemy unit & Power is based on target's AGI [Range: 4, Height Range: 3]
Reverberating Wind [Star] 8/20 Reaction Chance of performing counter when receiving Dmg & also activated by Skill ATKs [Area: Square (3), Height Range: 3]
Enemies
UID SID Unit Level Type Move Jump
E1 -
40 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
786 276 151 75 70 208 114 175 247 94 (25%) 7
Other Stats
Range Jewels Obtained Missile ATK Power
+1 +16 +8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 16/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Quest Missions
Gems
×10
Clear without any NPC deaths

Reward: Gems

Gems
×10
Clear without continues

Reward: Gems

Gems
×10
Clear while killing the last foe with Ryui

Reward: Gems

Gems
×10
No items used

Reward: Gems

Gems
×10
Clear within 10 turns

Reward: Gems

Drops
Drops