Basic Information
Type Advance Story
Level 20
AP Cost 14
Player EXP 14
Unit EXP 240
Zeni 2400
Flags IsAutoRepeatQuest
Prerequisite Quests
Vanilla of Isolation

Qilin & Standing Alone Episode 2 Blue Prodigy

Fight off Yuvan!

Map
0 1 2 3 4 5 6 7 8 9 10 11
0 8 8 6 6 6 [T1]
2
1 1 [P3]
0
0 [P5]
0
0
1 8 8 7 7 [E4]
6
4 1 1 [P2]
0
0 0 [P4]
0
2 8 8 7 7 5 [E5]
4
3 2 0 0 [P1]
0
0
3 8 8 4 12 5 2 2 2 0 0 0 0
4 8 8 2 2 2 2 8 [E3]
0
0 0 3 [T2]
0
5 8 8 2 2 2 2 0 0 0 [E2]
0
0 0
6 8 8 5 2 2 0 0 0 [E6]
0
0 0 0
7 [A1]
8
8 5 3 2 1 0 0 0 0 0 0
8 8 8 6 4 2 2 2 1 0 0 0 6
9 8 8 6 5 5 2 2 2 1 1 1 1
10 [E1]
8
8 7 7 5 4 3 2 2 2 2 2
11 8 8 7 7 5 4 3 2 2 7 2 2
Exits
UID Trigger
A1
WdHpDownValue <= 1 HP
Allies
UID SID Unit Level Type Move Jump
A1 -
20 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
778 143 50 60 65 96 68 96 75 67 (25%) 7
Status Res
50 50 50 999 999 999 50 999
- - 999 999 999 - 999 999
Other Stats
Jewels Obtained HP Cost Rate
+8 -26
Skills
Name Rank Type Effect
Attack (BAA) 1/1 Attack
Reaper's Echo 5/20 Skill Slash ATK to an enemy with chance of inflicting Death Sentence [Range: 1, Height Range: 3]
Dark Bringer 5/20 Skill Dark Slash ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Evil Slash 5/20 Skill Consumes small amount of own HP and Dark Slash ATK to units within target area [Area: Cross (3), Height Range: 2]
Soul Sacrifice 5/20 Skill Consumes own HP and Dark Slash ATK to units within target area that increases according to number of dead allies [Range: 3, Area: Cross (3), Height Range: 2]
Juggernaut 5/20 Skill Slash ATK & PATK/MATK Up & PDEF/MDEF Down & forces Berserk status [Range: 1, Height Range: 1]
Blood Drain 5/20 Skill Absorbs HP from target [Range: 3, Height Range: 2]
Jewel Drain 5/20 Skill Absorbs Jewels from target [Range: 3, Height Range: 2]
Charge 5/20 Skill Greatly raises own PATK and CRIT, but lowers PDEF/MDEF
Retribution Blade 5/20 Skill Slash ATK to units within target area that grows more powerful the lower own remaining HP is [Range: 3, Area: Line (3), Height Range: 1]
Undead 1/1 Passive Cannot be killed by received Dmg
Enemies
UID SID Unit Level Type Move Jump
E1 -
20 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
598 83 53 60 59 43 65 62 46 65 (50%) 7
Status Res
50 50 50 999 999 999 50 999
- - 999 999 999 - 999 999
Other Stats
Jewels Obtained COMBO Area
+8 -2
Skills
Name Rank Type Effect
Attack (MAH) 1/1 Attack
Binding Sword 5/20 Skill Slash Mag ATK on an enemy with chance of Bind [Range: 1, Height Range: 2]
Dazing Sword 5/20 Skill Slash Mag ATK on an enemy with chance of Daze [Range: 1, Height Range: 2]
Silencing Sword 5/20 Skill Slash Mag ATK on an enemy with chance of Silence [Range: 1, Height Range: 2]
Stone Sword 5/20 Skill Slash Mag ATK on an enemy with chance of Petrify [Range: 1, Height Range: 2]
Flare Sword 5/20 Skill Fire Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Blizzard Sword 5/20 Skill Water Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Blasting Sword 5/20 Skill Wind Slash Mag ATK to units within target area [Range: 3, Area: Line (3), Height Range: 2]
Spark Sword 5/20 Skill Thunder Slash Mag ATK on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Fire Sword 5/20 Skill Fire Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Ice Sword 5/20 Skill Water Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Aero Sword 5/20 Skill Wind Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Thunder Sword 5/20 Skill Thunder Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Undead 1/1 Passive Cannot be killed by received Dmg
E2 -
20 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
368 89 54 60 29 78 63 61 56 95 (25%) 7
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 5/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 5/20 Skill Raises own Evasion Rate
Jewelry Dagger 5/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 5/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 5/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 5/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 5/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 5/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 5/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 5/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 5/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 5/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 5/20 Reaction After receiving Dmg, AGI is raised until next turn
E3 -
20 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
368 89 54 60 29 78 63 61 56 95 (25%) 7
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 5/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 5/20 Skill Raises own Evasion Rate
Jewelry Dagger 5/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 5/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 5/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 5/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 5/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 5/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 5/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 5/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 5/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 5/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 5/20 Reaction After receiving Dmg, AGI is raised until next turn
E4 -
20 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
368 89 54 60 29 78 63 61 56 95 (25%) 7
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 5/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 5/20 Skill Raises own Evasion Rate
Jewelry Dagger 5/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 5/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 5/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 5/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 5/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 5/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 5/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 5/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 5/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 5/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 5/20 Reaction After receiving Dmg, AGI is raised until next turn
E5 -
20 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
368 89 54 60 29 78 63 61 56 95 (25%) 7
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 5/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 5/20 Skill Raises own Evasion Rate
Jewelry Dagger 5/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 5/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 5/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 5/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 5/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 5/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 5/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 5/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 5/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 5/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 5/20 Reaction After receiving Dmg, AGI is raised until next turn
E6 -
20 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
368 89 54 60 29 78 63 61 56 95 (25%) 7
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 5/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 5/20 Skill Raises own Evasion Rate
Jewelry Dagger 5/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 5/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 5/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 5/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 5/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 5/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 5/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 5/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 5/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 5/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 5/20 Reaction After receiving Dmg, AGI is raised until next turn
Quest Missions
Gems
×10
No deaths

Reward: Gems

Gems
×10
Clear without continues

Reward: Gems

Gems
×10
Max 3 items used

Reward: Gems

Gems
×10
Clear without mercenary

Reward: Gems

Gems
×10
Clear after slaying 3+ foes

Reward: Gems

Drops
Drops