Basic Information
Type Advance Story
Level 75
AP Cost 40
Entry Count 3
Player EXP 40
Unit EXP 400
Zeni 5000
Flags IsAutoRepeatQuest
Prerequisite Quests
Hard Stage 2

Roaring Rain in May Hard 3 Hard Stage 3

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 0 [P2]
0
[P1]
0
1 2 2 2 2 2 3 3 3 3
1 [P5]
0
[P3]
0
0 1 2 2 2 2 2 3 [E9]
3
3 3
2 0 [P4]
0
0 1 2 3 3 3 3 3 3 4 4
3 1 1 1 2 3 4 4 4 4 5 5 [E8]
5
5
4 [E5]
13
13 13 4 4 4 4 5 6 [E7]
6
6 5 5
5 13 13 [E4]
13
4 4 [E10]
4
4 5 6 6 6 5 [E1]
5
6 13 13 13 8 4 4 4 5 6 6 11 6 6
7 13 13 13 12 12 12 8 7 7 6 11 7 7
8 13 13 13 13 [E2]
13
13 8 [E6]
8
7 6 6 7 7
9 13 13 13 13 13 [E3]
13
8 8 7 6 6 7 7
10 14 13 13 12 12 12 8 8 8 7 7 7 7
11 14 13 13 13 12 11 11 11 10 9 8 7 7
12 13 13 13 13 12 11 11 11 10 9 8 7 7
Enemies
UID SID Unit Level Type Move Jump
E1 -
75 Human, Male 5 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
3006 468 486 177 231 477 132 366 238 243 (25%) 22
Other Stats
Evasion Rate Jewels Obtained COMBO Area
+5 +58 -2
Skills
Name Rank Type Effect
Attack (KIL) 1/1 Attack Shadow Assassin
Infernal Delivery 12/20 Skill Slash ATK that inflicts Death Sentence on enemy unit [Range: 4, Height Range: 1]
Dark Crow 12/20 Skill Dark Slash ATK on enemy unit that ignores DEF when attacking from behind & chance of CRIT [Range: 1, Height Range: 3]
Air Surge 12/20 Skill Dark Slash ATK on units within area around self & greatly raises own Evasion Rate until next turn [Area: Diamond (5), Height Range: 2]
Soul Slicer 12/20 Skill Dark Slash ATK (Strong vs Humans) on enemy unit that ignores DEF when attacking from behind & chance of CRIT & greatly raises own AGI until next turn [Range: 1, Height Range: 3]
Assassin Blade - Poison 12/20 Skill Slash ATK that inflicts Poison on enemy unit [Range: 3, Height Range: 1]
Assassin Blade - Dark 12/20 Skill Slash ATK that inflicts Blind on enemy unit [Range: 3, Height Range: 1]
Assassin Blade - Paralyze 12/20 Skill Slash ATK that inflicts Paralyze on enemy unit [Range: 3, Height Range: 1]
Assassin Blade - Sleep 12/20 Skill Slash ATK that inflicts Sleep on enemy unit [Range: 3, Height Range: 1]
Assassin Blade - Lesser Charm 12/20 Skill Slash ATK that inflicts Charm on enemy unit [Range: 3, Height Range: 1]
Stance of the Runner 12/20 Reaction After receiving Dmg, chance of CT boost
E2 -
75 Human, Male 2 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2675 451 482 156 225 411 127 313 354 243 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+46 -2
Skills
Name Rank Type Effect
Attack (KUR) 1/1 Attack
MOVE Boost+1 12/20 Skill Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1]
JUMP Boost+1 12/20 Skill Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1]
Strobe Grenade 12/20 Skill Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bursting Shot 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Armor Piercing Shot 12/20 Skill Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Fire 12/20 Skill Fire Missile ATK on enemy unit [Range: 5, Height Range: 2]
Maintenance 12/20 Skill Raises own DEX for two turns
Lock On 12/20 Skill Raises own Hit Rate for two turns
Firebomb 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Composite Armor 12/20 Reaction Change of reducing portion of Dmg when receiving Dmg
E3 -
75 Human, Male 2 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2675 451 482 156 225 411 127 313 354 243 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+46 -2
Skills
Name Rank Type Effect
Attack (KUR) 1/1 Attack
MOVE Boost+1 12/20 Skill Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1]
JUMP Boost+1 12/20 Skill Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1]
Strobe Grenade 12/20 Skill Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bursting Shot 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Armor Piercing Shot 12/20 Skill Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Fire 12/20 Skill Fire Missile ATK on enemy unit [Range: 5, Height Range: 2]
Maintenance 12/20 Skill Raises own DEX for two turns
Lock On 12/20 Skill Raises own Hit Rate for two turns
Firebomb 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Composite Armor 12/20 Reaction Change of reducing portion of Dmg when receiving Dmg
E4 -
75 Human, Male 2 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2675 451 482 156 225 411 127 313 354 243 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+46 -2
Skills
Name Rank Type Effect
Attack (KUR) 1/1 Attack
MOVE Boost+1 12/20 Skill Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1]
JUMP Boost+1 12/20 Skill Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1]
Strobe Grenade 12/20 Skill Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bursting Shot 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Armor Piercing Shot 12/20 Skill Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Fire 12/20 Skill Fire Missile ATK on enemy unit [Range: 5, Height Range: 2]
Maintenance 12/20 Skill Raises own DEX for two turns
Lock On 12/20 Skill Raises own Hit Rate for two turns
Firebomb 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Composite Armor 12/20 Reaction Change of reducing portion of Dmg when receiving Dmg
E5 -
75 Human, Male 2 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2675 451 482 156 225 411 127 313 354 243 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+46 -2
Skills
Name Rank Type Effect
Attack (KUR) 1/1 Attack
MOVE Boost+1 12/20 Skill Raises ally unit's MOVE by 1 for three turns [Range: 2, Height Range: 1]
JUMP Boost+1 12/20 Skill Raises ally unit's JUMP by 1 for three turns [Range: 2, Height Range: 1]
Strobe Grenade 12/20 Skill Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bursting Shot 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Armor Piercing Shot 12/20 Skill Penetrating Fire Missile ATK on target unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Fire 12/20 Skill Fire Missile ATK on enemy unit [Range: 5, Height Range: 2]
Maintenance 12/20 Skill Raises own DEX for two turns
Lock On 12/20 Skill Raises own Hit Rate for two turns
Firebomb 12/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Composite Armor 12/20 Reaction Change of reducing portion of Dmg when receiving Dmg
E6 -
75 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
3085 537 500 173 240 471 102 418 233 219 (25%) 22
Other Stats
Evasion Rate Jewels Obtained COMBO Area
-5 +50 -2
Skills
Name Rank Type Effect
Attack (SAM) 1/1 Attack
Watching the Flow 12/20 Skill Raises own PATK and CRIT Rate
Drawing Slash 12/20 Skill Slash ATK to enemy unit [Range: 1, Area: Lateral (3), Height Range: 2]
Steel Cutting Blade 12/20 Skill Slash ATK on enemy unit that ignores DEF (Strong vs Metal) [Range: 1, Height Range: 2]
Steel Cutting Flash 12/20 Skill Slash ATK on units within target area that ignores DEF (Strong vs Metal) [Range: 3, Area: Line (3), Height Range: 2]
Ogre Slayer 12/20 Skill Slash ATK that lowers PATK of enemy unit [Range: 1, Height Range: 2]
Saint Slayer 12/20 Skill Slash ATK that lowers MATK of enemy unit [Range: 1, Height Range: 2]
Armor Shredder 12/20 Skill Slash ATK that lowers PDEF of enemy unit [Range: 1, Height Range: 2]
Spell Shredder 12/20 Skill Slash ATK that lowers MDEF of enemy unit [Range: 1, Height Range: 2]
Quaking Blade 12/20 Skill Slash ATK that lowers DEX of enemy unit [Range: 1, Height Range: 2]
Starfall Blade 12/20 Skill Slash ATK that lowers AGI of enemy unit [Range: 1, Height Range: 2]
Tsubamegaeshi 12/20 Reaction After receiving Dmg, chance of performing counter [Range: 1, Height Range: 2]
E7 -
75 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
3085 537 500 173 240 471 102 418 233 219 (25%) 22
Other Stats
Evasion Rate Jewels Obtained COMBO Area
-5 +50 -2
Skills
Name Rank Type Effect
Attack (SAM) 1/1 Attack
Watching the Flow 12/20 Skill Raises own PATK and CRIT Rate
Drawing Slash 12/20 Skill Slash ATK to enemy unit [Range: 1, Area: Lateral (3), Height Range: 2]
Steel Cutting Blade 12/20 Skill Slash ATK on enemy unit that ignores DEF (Strong vs Metal) [Range: 1, Height Range: 2]
Steel Cutting Flash 12/20 Skill Slash ATK on units within target area that ignores DEF (Strong vs Metal) [Range: 3, Area: Line (3), Height Range: 2]
Ogre Slayer 12/20 Skill Slash ATK that lowers PATK of enemy unit [Range: 1, Height Range: 2]
Saint Slayer 12/20 Skill Slash ATK that lowers MATK of enemy unit [Range: 1, Height Range: 2]
Armor Shredder 12/20 Skill Slash ATK that lowers PDEF of enemy unit [Range: 1, Height Range: 2]
Spell Shredder 12/20 Skill Slash ATK that lowers MDEF of enemy unit [Range: 1, Height Range: 2]
Quaking Blade 12/20 Skill Slash ATK that lowers DEX of enemy unit [Range: 1, Height Range: 2]
Starfall Blade 12/20 Skill Slash ATK that lowers AGI of enemy unit [Range: 1, Height Range: 2]
Tsubamegaeshi 12/20 Reaction After receiving Dmg, chance of performing counter [Range: 1, Height Range: 2]
E8 -
75 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2650 424 489 173 227 473 135 330 231 243 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+98 -2
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 12/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 12/20 Skill Raises own Evasion Rate
Jewelry Dagger 12/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 12/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 12/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 12/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 12/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 12/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 12/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 12/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 12/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 12/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 12/20 Reaction After receiving Dmg, AGI is raised until next turn
E9 -
75 Human, Male 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
3276 482 554 176 232 432 109 317 270 219 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+30 -2
Skills
Name Rank Type Effect
Attack (ARM) 1/1 Attack
Battle Preparation 12/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 12/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 12/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 12/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 12/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 12/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 12/20 Reaction Chance of reducing Phys Dmg
E10 -
75 Human, Male 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
3276 482 554 176 232 432 109 317 270 219 (25%) 22
Other Stats
Jewels Obtained COMBO Area
+30 -2
Skills
Name Rank Type Effect
Attack (ARM) 1/1 Attack
Battle Preparation 12/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 12/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 12/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 12/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 12/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 12/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 12/20 Reaction Chance of reducing Phys Dmg
Quest Missions
Gems
×10
No deaths

Reward: Gems

Gems
×10
Clear without continues

Reward: Gems

Gems
×10
Clear without mercenary

Reward: Gems

Gems
×10
Clear with 4000 or more Dmg dealt to one enemy with a single attack

Reward: Gems

Gems
×10
Max total Dmg taken 3000

Reward: Gems

Drops
Drops