Basic Information
Type Character
Level 60
AP Cost 20
Player EXP 20
Unit EXP 110
Zeni 3000
Protagonist
Prerequisite Quests
After Dusk
Protagonist Ready Conditions
Unit Min Level 60

Episode 2 Hopeful Recruit

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8
0 0 0 0 [E3]
0
0 0 0 0 0
1 1 0 0 0 0 [E4]
0
1 1 [E6]
1
2 1 0 0 0 2 2 2 2 1
3 0 0 [E2]
0
0 2 2 [E5]
2
2 2
4 [E1]
0
0 0 0 0 0 0 2 5
5 1 0 0 1 0 0 0 0 0
6 2 2 2 1 1 1 0 0 0
7 2 4 2 2 2 2 1 1 0
8 2 2 2 [P2]
3
3 [P4]
2
2 2 1
9 2 2 [P1]
3
4 [P5]
4
4 [P3]
2
2 1
10 2 2 3 4 4 4 2 2 3
Enemies
UID SID Unit Level Type Move Jump
E1 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E2 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E3 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E4 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E5 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E6 -
60 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
489 200 130 81 88 216 89 168 185 144 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 9/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 9/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 9/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 9/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 9/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 9/20 Skill Raises own Hit Rate for two turns
Bullet Shot 9/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 9/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Quest Missions
Kill all foes

Reward: Apple of Accomplishment

Clear with max 3 continues

Reward: Skip Ticket

Max 5 items used

Reward: Gold Ingot

Drops
Drops