E1 |
- |
|
Hooded Thief |
30 |
Human, Male |
4 |
4 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
405 |
134 |
99 |
74 |
40 |
125 |
73 |
92 |
70 |
112 (25%) |
7 |
Other Stats
Jewels Obtained |
|
|
|
|
|
+12 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (THI) |
1/1 |
Attack |
|
Charming Dagger |
1/20 |
Skill |
Inflicts Charm on enemy unit [Range: 1, Height Range: 1] |
Hide |
1/20 |
Skill |
Raises own Evasion Rate |
Jewelry Dagger |
1/20 |
Skill |
Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1] |
Sneak Attack |
1/20 |
Skill |
Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1] |
Poison Dagger |
1/20 |
Skill |
Inflicts Poison on enemy unit [Range: 1, Height Range: 1] |
Paralyzing Dagger |
1/20 |
Skill |
Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1] |
Shade Dagger |
1/20 |
Skill |
Inflicts Blind on enemy unit [Range: 1, Height Range: 1] |
Sleep Dagger |
1/20 |
Skill |
Inflicts Sleep on enemy unit [Range: 1, Height Range: 1] |
Throwing Dagger |
1/20 |
Skill |
Non-Type ATK to enemy unit [Range: 3, Height Range: 2] |
Jewel Burglar |
1/20 |
Skill |
Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1] |
Healing Dagger |
1/20 |
Skill |
Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1] |
Taunt |
1/20 |
Skill |
Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2] |
|
E2 |
- |
|
Hooded Soldier |
30 |
Human, Male |
4 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
396 |
141 |
83 |
70 |
44 |
112 |
59 |
84 |
78 |
67 (25%) |
7 |
Skills
Name |
Rank |
Type |
Effect |
Attack (ARM) |
1/1 |
Attack |
|
Battle Preparation |
1/20 |
Skill |
Raises own PDEF/Evasion Rate |
Fatal Risk |
1/20 |
Skill |
Greatly raises own PATK & lowers PDEF |
Devilish Slash |
1/20 |
Skill |
Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1] |
Rock Toss |
1/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
First Aid |
1/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
Spell Break |
1/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
|
E3 |
- |
|
Hooded Mage |
30 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
362 |
76 |
44 |
147 |
92 |
53 |
56 |
81 |
108 |
97 (100%) |
32 |
Other Stats
Jewels Obtained |
|
|
|
|
|
+28 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (WIZ) |
1/1 |
Attack |
|
Fumbled Magic |
1/20 |
Skill |
Mag ATK on units in area around self [Area: Cross (3), Height Range: 2] |
Flare |
1/20 |
Skill |
Fire Mag ATK to units within target area [Range: 3, Area: Diamond (5), Height Range: 2] |
Blizzard |
1/20 |
Skill |
Water Mag ATK to units within target area [Range: 3, Area: Diamond (5), Height Range: 2] |
Blast |
1/20 |
Skill |
Wind Mag ATK on units within target area [Range: 3, Area: Diamond (5), Height Range: 2] |
Spark |
1/20 |
Skill |
Thunder Mag ATK on units within target area [Range: 3, Area: Diamond (5), Height Range: 2] |
Fire Bolt |
1/20 |
Skill |
Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Ice Bolt |
1/20 |
Skill |
Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Aero Bolt |
1/20 |
Skill |
Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Lightning Bolt |
1/20 |
Skill |
Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
Poison Haze |
1/20 |
Skill |
Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2] |
|
E4 |
- |
|
Hooded Hunter |
30 |
Human, Male |
3 |
1 |
Primary Stats
HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
283 |
131 |
81 |
54 |
47 |
117 |
63 |
85 |
123 |
71 (25%) |
7 |
Other Stats
Jewels Obtained |
|
|
|
|
|
+16 |
|
|
|
|
|
Skills
Name |
Rank |
Type |
Effect |
Attack (HUN) |
1/1 |
Attack |
|
Hunting Arrow |
1/20 |
Skill |
Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited] |
Surefire Shot |
1/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited] |
Divine Shot |
1/20 |
Skill |
Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited] |
Charged Shot |
1/20 |
Skill |
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited] |
Targeted Shot |
1/20 |
Skill |
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited] |
Wild Shot |
1/20 |
Skill |
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited] |
|