Type |
Equipment |
Origin |
Greed Dike |
Rarity |
5★ |
Max Level |
50 |
Enhancer Cost |
2000 |
Enhancer EXP |
20000 |
Vision Clear Reward |
|
Skin |
|
Limit Break Relief |
|
Memento Group |
|
|
Description |
降り注ぐ太陽の光。それを鮮やかにはね返す青く透き通った海の色。海賊にとっては慣れ親しんだ母なる海が、優しい一面を見せる羽衣のような穏やかな時間。
「ロマンを求めて楽しんだ者が勝ち!」
度々わけがわからぬ発言をする我らが船長。まあ、海の平穏を取り戻したわけだし、こんな時間があってもいい。殺伐とした海賊にはこんな思いは抱けまい。 (海を眺めるリューシェンの胸中) |
Leader Skill |
海色ロマン |
真理念装グループが『海賊団』のHP40%アップ 物攻20%アップ 無区分攻撃力20%アップ クリティカル率10%アップ クリティカルダメージ5%アップ <強欲>特効40%アップ <怠惰>特効20%アップ |
Show Target Buff
Target Buff (SelfSide) (CardLsSkill)
Stats |
Type |
Min |
Max |
HP |
+40% |
PATK |
+20% |
Non-type ATK Power |
+20 |
CRIT Rate |
+10 |
Critical Damage Rate |
+5 |
Strong vs Greed |
+40 |
Strong vs Sloth |
+20 |
|
|
Type |
Level 1 |
Level 30 |
Level 40 |
PATK |
+10 |
+24 |
+30 |
Level |
PATK |
1 |
+10 |
2 |
+10 |
3 |
+11 |
4 |
+11 |
5 |
+12 |
6 |
+12 |
7 |
+13 |
8 |
+13 |
9 |
+14 |
10 |
+14 |
11 |
+15 |
12 |
+15 |
13 |
+16 |
14 |
+16 |
15 |
+17 |
16 |
+17 |
17 |
+18 |
18 |
+18 |
19 |
+19 |
20 |
+19 |
21 |
+20 |
22 |
+20 |
23 |
+21 |
24 |
+21 |
25 |
+22 |
26 |
+22 |
27 |
+23 |
28 |
+23 |
29 |
+24 |
30 |
+24 |
31 |
+25 |
32 |
+25 |
33 |
+26 |
34 |
+26 |
35 |
+27 |
36 |
+27 |
37 |
+28 |
38 |
+28 |
39 |
+29 |
40 |
+30 |
Type |
Level 1 |
Level 30 |
Level 40 |
Missile ATK Power |
+2 |
+5 |
+7 |
Level |
Missile ATK Power |
1 |
+2 |
2 |
+2 |
3 |
+2 |
4 |
+2 |
5 |
+2 |
6 |
+2 |
7 |
+2 |
8 |
+2 |
9 |
+2 |
10 |
+3 |
11 |
+3 |
12 |
+3 |
13 |
+3 |
14 |
+3 |
15 |
+3 |
16 |
+3 |
17 |
+3 |
18 |
+4 |
19 |
+4 |
20 |
+4 |
21 |
+4 |
22 |
+4 |
23 |
+4 |
24 |
+4 |
25 |
+4 |
26 |
+5 |
27 |
+5 |
28 |
+5 |
29 |
+5 |
30 |
+5 |
31 |
+5 |
32 |
+5 |
33 |
+5 |
34 |
+5 |
35 |
+6 |
36 |
+6 |
37 |
+6 |
38 |
+6 |
39 |
+6 |
40 |
+7 |
Limit Break
Type |
|
|
|
|
|
Missile ATK Power |
+1 |
+2 |
+3 |
+4 |
+5 |
Unit Group (Trigger + Buff)
|
Type |
Level 1 |
Level 30 |
Level 40 |
Missile ATK Power |
+2 |
+5 |
+7 |
Level |
Missile ATK Power |
1 |
+2 |
2 |
+2 |
3 |
+2 |
4 |
+2 |
5 |
+2 |
6 |
+2 |
7 |
+2 |
8 |
+2 |
9 |
+2 |
10 |
+3 |
11 |
+3 |
12 |
+3 |
13 |
+3 |
14 |
+3 |
15 |
+3 |
16 |
+3 |
17 |
+3 |
18 |
+4 |
19 |
+4 |
20 |
+4 |
21 |
+4 |
22 |
+4 |
23 |
+4 |
24 |
+4 |
25 |
+4 |
26 |
+5 |
27 |
+5 |
28 |
+5 |
29 |
+5 |
30 |
+5 |
31 |
+5 |
32 |
+5 |
33 |
+5 |
34 |
+5 |
35 |
+6 |
36 |
+6 |
37 |
+6 |
38 |
+6 |
39 |
+6 |
40 |
+7 |
Limit Break
Type |
|
|
|
|
|
Missile ATK Power |
+1 |
+2 |
+3 |
+4 |
+5 |
Unit Group (Trigger + Buff)
|
Type |
Level 1 |
Level 30 |
Level 40 |
Strong vs Aquatic |
+10 |
+24 |
+30 |
Blind Res |
+10 |
+32 |
+40 |
Level |
Strong vs Aquatic |
Blind Res |
1 |
+10 |
+10 |
2 |
+10 |
+10 |
3 |
+11 |
+11 |
4 |
+11 |
+12 |
5 |
+12 |
+13 |
6 |
+12 |
+13 |
7 |
+13 |
+14 |
8 |
+13 |
+15 |
9 |
+14 |
+16 |
10 |
+14 |
+16 |
11 |
+15 |
+17 |
12 |
+15 |
+18 |
13 |
+16 |
+19 |
14 |
+16 |
+19 |
15 |
+17 |
+20 |
16 |
+17 |
+21 |
17 |
+18 |
+22 |
18 |
+18 |
+22 |
19 |
+19 |
+23 |
20 |
+19 |
+24 |
21 |
+20 |
+25 |
22 |
+20 |
+25 |
23 |
+21 |
+26 |
24 |
+21 |
+27 |
25 |
+22 |
+28 |
26 |
+22 |
+29 |
27 |
+23 |
+29 |
28 |
+23 |
+30 |
29 |
+24 |
+31 |
30 |
+24 |
+32 |
31 |
+25 |
+32 |
32 |
+25 |
+33 |
33 |
+26 |
+34 |
34 |
+26 |
+35 |
35 |
+27 |
+35 |
36 |
+27 |
+36 |
37 |
+28 |
+37 |
38 |
+28 |
+38 |
39 |
+29 |
+38 |
40 |
+30 |
+40 |
Limit Break
Type |
|
|
|
|
|
Strong vs Aquatic |
+5 |
+8 |
+11 |
+14 |
+18 |
Blind Res |
+4 |
+9 |
+14 |
+19 |
+24 |
Unit Group (Trigger + Buff)
|
Type |
Level 1 |
Level 30 |
Level 40 |
Water |
+3 |
+7 |
+10 |
PATK |
+20 |
+49 |
+60 |
AGI |
+1 |
+4 |
+6 |
Level |
Water |
PATK |
AGI |
1 |
+3 |
+20 |
+1 |
2 |
+3 |
+21 |
+1 |
3 |
+3 |
+22 |
+1 |
4 |
+3 |
+23 |
+1 |
5 |
+3 |
+24 |
+1 |
6 |
+3 |
+25 |
+1 |
7 |
+4 |
+26 |
+1 |
8 |
+4 |
+27 |
+1 |
9 |
+4 |
+28 |
+1 |
10 |
+4 |
+29 |
+2 |
11 |
+4 |
+30 |
+2 |
12 |
+4 |
+31 |
+2 |
13 |
+5 |
+32 |
+2 |
14 |
+5 |
+33 |
+2 |
15 |
+5 |
+34 |
+2 |
16 |
+5 |
+35 |
+2 |
17 |
+5 |
+36 |
+2 |
18 |
+5 |
+37 |
+3 |
19 |
+6 |
+38 |
+3 |
20 |
+6 |
+39 |
+3 |
21 |
+6 |
+40 |
+3 |
22 |
+6 |
+41 |
+3 |
23 |
+6 |
+42 |
+3 |
24 |
+6 |
+43 |
+3 |
25 |
+7 |
+44 |
+3 |
26 |
+7 |
+45 |
+4 |
27 |
+7 |
+46 |
+4 |
28 |
+7 |
+47 |
+4 |
29 |
+7 |
+48 |
+4 |
30 |
+7 |
+49 |
+4 |
31 |
+8 |
+50 |
+4 |
32 |
+8 |
+51 |
+4 |
33 |
+8 |
+52 |
+4 |
34 |
+8 |
+53 |
+4 |
35 |
+8 |
+54 |
+5 |
36 |
+8 |
+55 |
+5 |
37 |
+9 |
+56 |
+5 |
38 |
+9 |
+57 |
+5 |
39 |
+9 |
+58 |
+5 |
40 |
+10 |
+60 |
+6 |
Limit Break
Type |
|
|
|
|
|
Water |
+1 |
+2 |
+3 |
+4 |
+6 |
PATK |
+7 |
+14 |
+21 |
+28 |
+36 |
AGI |
+1 |
+1 |
+2 |
+3 |
+4 |
Max Limit Break
Type |
|
Skill Use Count |
+1 |
Unit Group (Trigger + Buff)
|
|
マップ出現後自身のジュエルを回復&3ターン自身を中心とした範囲内の味方の消費ジュエル軽減[範囲:菱形2マス,高低差:2] |
|
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) |
4 |
Stats |
Type |
Min |
Max |
Jewels Spent Rate |
-30 |
|
Hide Self Buff
Self Buff
Duration (ActionStart) |
2 |
Stats |
Type |
Min |
Max |
Auto Jewel Charge |
+60 |
|
|
|
マップ出現後自身のジュエルを回復&2ターン自身を中心とした範囲内の味方の消費ジュエル軽減[範囲:菱形2マス,高低差:2] |
|
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) |
3 |
Stats |
Type |
Min |
Max |
Jewels Spent Rate |
-30 |
|
Hide Self Buff
Self Buff
Duration (ActionStart) |
2 |
Stats |
Type |
Min |
Max |
Auto Jewel Charge |
+30 |
|
|
|
マップ出現時に最大HPアップ&HP上昇分回復 |
Hide Target Buff
Target Buff (Self)
Stats |
Type |
Min |
Max |
HP |
+1000 |
|
|
限界超越で発現。マップ出現時に最大HPアップ&HP上昇分回復 |